
Base stats
Values at level 1
1
Health
660
+111 / lvl
Health regen
8
+0.8 / lvl
Fury
100
Does not scale
Fury regen
0
Does not scale
Armor
35
+5.2 / lvl
Magic resist
28
+2.1 / lvl
Attack damage
69
+4.15 / lvl
Attack speed
0.665
+2.8% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Reign of Anger
Innate: Renekton's basic attacks generate 5 Fury on-hit. After 12 seconds of being out of combat and not basic attacking, he loses 1 Fury every 0.25 seconds. Entering combat or using an attack will stop the Fury loss and refresh the timer. Additionally, while Dominus is active, the timer is continuously refreshed. While Renekton has at least 50 Fury, his next basic ability, excluding Slice and Dice, consumes 50 Fury to become empowered with an additional effect. Empowered abilities do not generate Fury. Renekton generates 50% bonus Fury from all sources while below 50% of his maximum health.

Q
Cull the Meek
PhysicalActive: Renekton cleaves around himself, dealing physical damage to nearby enemies and healing himself for each enemy hit, up to a cap. Against champions, the healing is increased. Renekton generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to 30 total per cast. Reign of Anger Bonus: Cull the Meek has increased damage, tripled total healing, and a quadrupled healing cap. Renekton cannot basic attack nor cast Slice and Dice or Dominus for 0.25 seconds after Cull the Meek's activation.
- Cooldown
- 7s
- Range
- 325
- Physical Damage
- 60 / 90 / 120 / 150 / 180 (+ 100% bonus AD)
- Enhanced Damage
- 90 / 135 / 180 / 225 / 270 (+ 140% bonus AD)
- Healing Cap
- 50 / 75 / 100 / 125 / 150
- Enhanced Healing Cap
- 200 / 300 / 400 / 500 / 600
- Non-Champion Healing
- 2 / 3 / 4 / 5 / 6 (+ 2% bonus AD)
- Enhanced Non-Champion Healing
- 6 / 9 / 12 / 15 / 18 (+ 6% bonus AD)
- Champion Healing
- 12 / 20 / 28 / 36 / 44 (+ 17% bonus AD)
- Enhanced Champion Healing
- 36 / 60 / 84 / 108 / 132 (+ 51% bonus AD)

W
Ruthless Predator
PhysicalActive: Renekton empowers his next basic attack within 7 seconds to have a 0.2-second cast time, have 175 range and strike the target twice, dealing modified physical damage and stunning them for 0.75 seconds. Each strike applies on-hit effects and generates Fury. Hitting an enemy champion generates 10 bonus Fury. Ruthless Predator's first strike can critically strike for AD bonus physical damage. Reign of Anger Bonus: Renekton instead strikes 3 times, completely destroying damage-mitigating shields on the target upon the first strike if they are not a monster, as well as increasing the stun duration to 1.5 seconds. Ruthless Predator resets Renekton's basic attack timer. After Ruthless Predator's standard and empowered attack cast time, Renekton cannot move nor cast Cull the Meek or Slice and Dice for 0.525. Casting Dominus ends this lockout prematurely.
- Cooldown
- 16 / 14 / 12 / 10 / 8s
- Range
- 300
- Total Physical Damage
- 10 / 40 / 70 / 100 / 130 (+ 150% AD)
- Physical Damage Per Hit
- 5 / 20 / 35 / 50 / 65 (+ 75% AD)
- Total Physical Damage
- 15 / 60 / 105 / 150 / 195 (+ 225% AD)

E
Slice
PhysicalActive: Renekton dashes a fixed distance in the target direction, dealing physical damage to enemies he passes through.
- Cooldown
- 16 / 14.5 / 13 / 11.5 / 10s
- Range
- 450
- Physical Damage
- 40 / 70 / 100 / 130 / 160 (+ 90% bonus AD)

E
Dice
PhysicalActive: Renekton dashes a fixed distance in the target direction, dealing the same physical damage to enemies he passes through. Reign of Anger Bonus: Dice deals bonus physical damage and inflicts armor reduction to enemies hit for 4 seconds.
- Range
- 450
- Total Physical Damage
- 80 / 140 / 200 / 260 / 320 (+ 180% bonus AD)
- Bonus Physical Damage
- 30 / 45 / 60 / 75 / 90 (+ 45% bonus AD)
- Total Bonus Damage
- 70 / 115 / 160 / 205 / 250 (+ 135% bonus AD)
- Total Physical Damage
- 110 / 185 / 260 / 335 / 410 (+ 225% bonus AD)
- Armor Reduction
- 25 / 27.5 / 30 / 32.5 / 35% of target's armor

R
Dominus
MagicActive: Renekton empowers himself for 15 seconds, gaining bonus health, 20% increased size, 25 bonus attack range, and 20 Fury, as well as increasing Cull the Meek effect radius. During this time, he deals magic damage every 0.5 seconds to nearby enemies and generates 5 Fury per second, up to a maximum of 75 Fury.
- Cooldown
- 120 / 100 / 80s
- Range
- 20
- Bonus Health
- 300 / 500 / 700
- Magic Damage Per Tick
- 30 / 75 / 120 (+ 5% bonus AD) (+ 5% AP)
- Total Magic Damage
- 900 / 2250 / 3600 (+ 150% bonus AD) (+ 150% AP)
Skins
16 in the archive
















