The Rift Codex

Patch 26.17

All champions

Freljord

Udyr

the Spirit Walker

FighterTankMana

Base stats

Values at level 1

1

Health

664

+92 / lvl

Health regen

6

+0.8 / lvl

Mana

271

+50 / lvl

Mana regen

7.5

+0.5 / lvl

Armor

31

+4.7 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

62

+4 / lvl

Attack speed

0.65

+3% / lvl

Attack range

125

Does not scale

Move speed

350

Does not scale

Abilities

  • P

    Bridge Between

    Innate - Awakened Spirit: Udyr has no ultimate ability and instead has 4 basic abilities that each incur a 1.5-second global cooldown when cast. Each ability grants a Stance that empowers his basic attacks, and switching Stances will replace the empowered attacks of the previous Stance. Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on cooldown. If Udyr does not consume the Awaken cast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown. Awakened Spirit is placed on full cooldown at the start of the game. Innate - Monk Training: After casting an ability, Udyr empowers his next two basic attacks on-hit within 4 seconds to gain 30% bonus attack speed and refund 5% of Awakened Spirit's total cooldown, though not if the remaining cooldown is less than 1 second.

  • Q

    Wilding Claw

    Active - Stance: Udyr enters Claw Stance, empowering his next two basic attacks to gain 50 bonus range and deal bonus physical damage on-hit, capped at 15 (+ 100% bonus AD) (+ 50% AP) against monsters. Additionally, Udyr gains bonus attack speed and deals bonus physical damage on-hit for 4 seconds. Recast - Awaken: Udyr gains an additional bonus attack speed. The empowered attacks deal an additional (+ 1.5% per 100 bonus AD) (+ 0.1% per 100 bonus health) of the target's maximum health bonus physical damage if used within 4 seconds. Udyr's next two basic attacks on-hit in any Stance within 4 seconds are each empowered to strike with lightningevery 0.2 seconds over 1 second, dealing bonus magic damage equal to (+ 0.6% per 100 AP) of the target's maximum health per hit, chaining to up to 3 nearby visible enemies and being able to hit the same target multiple times, for a total of (+ 3.6% per 100 AP) of the target's maximum health. Each lightning strike deals a minimum of against minions and is capped at 15 (+ 100% bonus AD) (+ 50% AP) against monsters.

    Cooldown
    6s
    Cost
    20 Mana
    Range
    600
    Bonus Physical Damage
    3 / 4 / 5 / 6 / 7 / 8% (+ 3.5% per 100 bonus AD) of target's maximum health
    Total Physical Damage
    6 / 8 / 10 / 12 / 14 / 16% (+ 7% per 100 bonus AD) of target's maximum health
    Bonus Attack Speed
    20 / 32 / 44 / 56 / 68 / 80%
    Bonus Physical Damage On-Hit
    6 / 12 / 18 / 24 / 30 / 36 (+ 20% bonus AD) (+ 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2% bonus health)
  • W

    Iron Mantle

    Active - Stance: Udyr enters Mantle Stance, empowering his next two basic attacks on-hit to gain life steal and heal him for 1.2% of his maximum health (+ 8% AP). Additionally, Udyr grants himself a shield for 4 seconds. Recast - Awaken: Udyr increases the shield's strength, stacking with the remaining shield from the first cast, and heals every 0.25 seconds over the next 4 seconds, as well as causes the empowered attacks to instead gain doubled life steal and heal him for 2.4% of his maximum health (+ 16% AP). Healing on-hit is reduced to 60% against minions.

    Cooldown
    6s
    Cost
    40 / 23 Mana
    Life Steal
    15 / 16 / 17 / 18 / 19 / 20%
    Shield Strength
    45 / 65 / 85 / 105 / 125 / 145 (+ 50% bonus AD) (+ 40% AP) (+ 2 / 2.3 / 2.6 / 2.9 / 3.2 / 3.5% maximum health)
    Increased Shield Strength
    20 - 150 (based on level) (+ 45 / 65 / 85 / 105 / 125 / 145) (+ 100% bonus AD) (+ 65% AP) (+ 8% maximum health)
    Total Healing
    10 - 75 (based on level) (+ 22.5 / 32.5 / 42.5 / 52.5 / 62.5 / 72.5) (+ 50% bonus AD) (+ 32.5% AP) (+ 4% maximum health)
    Heal per Tick
    20 / / 2 + (150 / / 2-20 / / 2) / 17*(x-1) for 20 (+ ) (+ % bonus AD) (+ % AP) (+ % maximum health)
    Increased Life Steal
    30 / 32 / 34 / 36 / 38 / 40%
  • E

    Blazing Stampede

    Active - Stance: Udyr enters Stampede Stance, empowering his basic attacks to have an uncancellable windup and pounce on the target to stun them for 0.75 seconds. This cannot affect the same target more than once every few seconds. Additionally, Udyr becomes ghosted and gains bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds. Recast - Awaken: Udyr gains 75 bonus attack range and an additional (+ 10% per 100 bonus AD) bonus movement speed. He also gains immunity to crowd control for 1.5 seconds.

    Cooldown
    6s
    Cost
    40 / 23 Mana
    Range
    600
    Bonus Movement Speed
    25 / 31 / 37 / 43 / 49 / 55% (+ 5% per 100 bonus AD)
    Decayed Bonus Movement Speed
    7.5 / 9.3 / 11.1 / 12.9 / 14.7 / 16.5% (+ 1.5% per 100 bonus AD)
  • R

    Wingborne Storm

    Magic

    Active - Stance: Udyr enters Storm Stance, empowering his next two basic attacks on-hit to deal (+ 35% AP) magic damage to nearby enemies. Additionally, Udyr summons a blizzard around himself for 4 seconds that deals magic damage every 0.5 seconds to nearby enemies and slows them while they remain within. Minions take damage. Recast - Awaken: Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own, as well as causes the empowered attacks to instead deal their damage to enemies within that storm. The storm applies the same effects as the blizzard but deals bonus magic damage equal to (+ 3.5% per 100 AP) of the target's maximum health over the durationand slows by an additional 5%. Against monsters, thestorm deals a minimum total damage of and is capped at total damage. The storm grants sight of its surroundings and prioritizes following the last enemy Udyr attacked while it was active, then enemy champions, then non-champions, then Udyr. The storm can only follow visible enemies.

    Cooldown
    6s
    Cost
    40 / 23 Mana
    Range
    370
    Magic Damage per Tick
    10 / 18 / 26 / 34 / 42 / 50 (+ 17.5% AP)
    Total Magic Damage
    80 / 144 / 208 / 272 / 336 / 400 (+ 140% AP)
    Slow
    15 / 18 / 21 / 24 / 27 / 30%
    Increased Slow
    20 / 23 / 26 / 29 / 32 / 35%

Skins

7 in the archive

Udyr
Black Belt Udyr
Primal Udyr
Spirit Guard Udyr
Definitely Not Udyr
Dragon Oracle Udyr
Inkshadow Udyr