
Base stats
Values at level 1
1
Health
664
+92 / lvl
Health regen
6
+0.8 / lvl
Mana
271
+50 / lvl
Mana regen
7.5
+0.5 / lvl
Armor
31
+4.7 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
62
+4 / lvl
Attack speed
0.65
+3% / lvl
Attack range
125
Does not scale
Move speed
350
Does not scale
Abilities

P
Bridge Between
Innate - Awakened Spirit
Udyr has no ultimate ability and instead has 4 basic abilities that each incur a cooldown when cast. Each ability grants a Stance that empowers his basic attacks, and switching Stances will replace the empowered attacks of the previous Stance.
Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on a second cooldown.
If Udyr does not consume the Awaken recast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown.
Awakened Spirit is placed on full cooldown at the start of the game.
Innate - Monk Training
After casting an ability, Udyr empowers his next two basic attacks on-hit within 4 seconds to gain 30% bonus attack speed and refund 5% of Awakened Spirit's total cooldown, though not if the remaining cooldown is less than 1 second.
- Cooldown

Q
Wilding Claw
Active - Stance
Udyr enters Claw Stance, empowering his next two basic attacks to gain 50 bonus range and deal bonus physical damage on-hit, capped at 15 (+ 100% bonus AD) (+ 50% AP) against monsters.
Additionally, Udyr gains bonus attack speed and deals bonus physical damage on-hit for 4 seconds.
Recast - Awaken
Udyr gains an additional bonus attack speed.
The empowered attacks deal an additional (+ 1.5% per 100 bonus AD) (+ 0.1% per 100 bonus health) of the target's maximum health bonus physical damage if used within 4 seconds.
Udyr's next two basic attacks on-hit in any Stance within 4 seconds are each empowered to strike with lightning every 0.2 seconds over 1 second, dealing bonus magic damage equal to (+ 0.6% per 100 AP) of the target's maximum health per hit, chaining to up to 3 nearby visible enemies and being able to hit the same target multiple times, for a total of (+ 3.6% per 100 AP) of the target's maximum health.
Each lightning strike deals a minimum of against minions and is capped at 15 (+ 100% bonus AD) (+ 50% AP) against monsters.
- Cooldown
- 6s
- Cost
- 20 Mana
- Effect Radius
- 450
- Bonus Physical Damage
- 3 / 4 / 5 / 6 / 7 / 8% (+ 3.5% per 100 bonus AD) of target's maximum health
- Bonus Attack Speed
- 20 / 32 / 44 / 56 / 68 / 80%
- Bonus Physical Damage On-Hit
- 6 / 12 / 18 / 24 / 30 / 36 (+ 20% bonus AD) (1 / 1.2 / 1.4 / 1.6 / 1.8 / 2% bonus health)

W
Iron Mantle
Active - Stance
Udyr enters Mantle Stance, empowering his next two basic attacks on-hit to gain life steal and heal him for 1.2% of his maximum health (+ 8% AP).
Additionally, Udyr grants himself a shield for 4 seconds.
Recast - Awaken
Udyr increases the shield's strength, stacking with the remaining shield from the first cast, and heals every 0.25 seconds over the next 4 seconds, as well as causes the empowered attacks to instead gain doubled life steal and heal him for 2.4% of his maximum health (+ 16% AP).
Healing on-hit is reduced to 60% against minions.
- Cooldown
- 6s
- Cost
- Life Steal
- 15 / 16 / 17 / 18 / 19 / 20%
- Shield Strength
- 45 / 65 / 85 / 105 / 125 / 145 (+ 50% bonus AD) (+ 40% AP) (2 / 2.3 / 2.6 / 2.9 / 3.2 / 3.5% maximum health)
- Increased Life Steal
- 30 / 32 / 34 / 36 / 38 / 40%

E
Blazing Stampede
Active - Stance
Udyr enters Stampede Stance, empowering his basic attacks to have an uncancellable windup and pounce on the target to stun them for 0.75 seconds.
This cannot affect the same target more than once every 6 / 5.6 / 5.2 / 4.8 / 4.4 / 4 seconds.
Additionally, Udyr becomes ghosted and gains bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds.
Recast - Awaken
Udyr gains 75 bonus attack range and an additional (+ 10% per 100 bonus AD) bonus movement speed.
He also gains immunity to crowd control for 1.5 seconds.
- Cooldown
- 6s
- Cost
- Bonus Movement Speed
- 25 / 31 / 37 / 43 / 49 / 55% (+ 5% per 100 bonus AD)
- Decayed Bonus Movement Speed
- 7.5 / 9.3 / 11.1 / 12.9 / 14.7 / 16.5% (+ 1.5% per 100 bonus AD)

R
Wingborne Storm
MagicActive - Stance
Udyr enters Storm Stance, empowering his next two basic attacks on-hit to deal (+ 35% AP) magic damage to nearby enemies.
Additionally, Udyr summons a blizzard around himself for 4 seconds that deals magic damage every 0.5 seconds to nearby enemies and slows them while they remain within.
Minions take damage.
Recast - Awaken
Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own, as well as causes the empowered attacks to instead deal their damage to enemies within that storm.
The storm applies the same effects as the blizzard but deals bonus magic damage equal to (+ 0.4375% per 100 AP) of the target's maximum health per tick, (+ 3.5% per 100 AP) of the target's maximum health over the duration and slows by an additional 5%.
Against monsters, the storm's per-tick damage deals a minimum of and is capped at . The storm deals a minimum total damage of and is capped at total damage.
The storm grants sight of its surroundings and prioritizes following the last enemy Udyr attacked while it was active, then enemy champions, then non-champions, then Udyr.
The storm can only follow visible enemies.
- Cooldown
- 6s
- Cost
- Effect Radius
- 370
- Storm lock-on radius
- 1300
- Magic Damage per Tick
- 10 / 18 / 26 / 34 / 42 / 50 (+ 17.5% AP)
- Total Magic Damage
- 80 / 144 / 208 / 272 / 336 / 400 (+ 140% AP)
- Slow
- 15 / 18 / 21 / 24 / 27 / 30%
- Increased Slow
- 20 / 23 / 26 / 29 / 32 / 35%
Skins
7 in the archive







