The Rift Codex

Patch 26.17

All champions

Ionia

Yasuo

the Unforgiven

FighterAssassinFlow

Base stats

Values at level 1

1

Health

590

+110 / lvl

Health regen

6.5

+0.9 / lvl

Flow

100

Does not scale

Flow regen

0

Does not scale

Armor

32

+4.6 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

60

+2.5 / lvl

Attack speed

0.697

+3.5% / lvl

Attack range

175

Does not scale

Move speed

345

Does not scale

Abilities

  • P

    Way of the Wanderer

    Innate - Intent: Yasuo's total critical strike chance is doubled from all other sources. Additionally, every 50% critical strike chance in excess of 100% is converted into 25 bonus attack damage. Yasuo's critical strikes deal only 95% of the critical damage champions usually have. Innate - Resolve: Yasuo generates a stack of Flow for every units he travels by any means. At units traveledand upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to grant himself a shield for that lasts for 1 second.

  • Q

    Steel Tempest

    Physical

    Active: Yasuo thrusts his sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects to the first enemy hit. Steel Tempest's damage based on its AD ratio can critically strike. Steel Wind Rising: If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Steel Tempest cast consumes them all to become empowered with a new effect. Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that applies and triggers the same effects and additionally knocks up enemies hit for 0.9 seconds. Steel Tempest's thrust will fail to hit targets after the cast time if Yasuo was affected by disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds. If Steel Tempest is cast during Sweeping Blade, the cast is modified to cause Yasuo to slash around himself at the end of the dash, applying and triggering the same effects against nearby enemies. This slash can be empowered by Gathering Storm's bonus, causing it to additionally apply the knock up to enemies hit. Steel Tempest's cast time is not incurred when it is cast this way, but Yasuo will become unable to declare basic attacks for 0.5 seconds after the dash ends.

    Cooldown
    4 / 1.48 / 8 / 4 / 3s
    Range
    450 / 1150
    Physical Damage
    20 / 45 / 70 / 95 / 120 (+ 105% AD)
    Critical Strike Damage
    20 / 45 / 70 / 95 / 120 (+ *1.05 AD)
  • W

    Wind Wall

    Active: Yasuo raises a wall of wind in the target direction for 4 seconds that destroys all hostile non-turret projectiles that collide with it and grants sight of its surroundings. The wall travels in the targeted direction over the first 0.6 seconds, then drifts forward another 50 units over the remaining duration.

    Cooldown
    25 / 23 / 21 / 19 / 17s
    Range
    0 - 350 / 450
    Wall Width
    320 / 390 / 460 / 530 / 600
  • E

    Sweeping Blade

    Magic

    Active: Yasuo dashes a fixed distance in the direction of the target enemy and becomes ghosted for 2 seconds, refreshing on subsequent casts. Upon impact, he deals magic damage to the target and generates a stack of Ride the Wind for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times. Ride the Wind: Sweeping Blade's damage is increased by 25% per stack, up to 100% at maximum stacks. Sweeping Blade can be cast on the same target only once every few seconds. Yasuo will be knocked down by any immobilizing or polymorphing crowd control during the dash. Last Breath can be cast during the dash.

    Cooldown
    0.5 / 0.4 / 0.3 / 0.2 / 0.1s
    Range
    475 / 625
    Magic Damage
    70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP)
    Bonus Damage per Stack
    17.5 / 21.25 / 25 / 28.75 / 32.5 (+ 5% bonus AD) (+ 15% AP)
    Maximum Bonus Damage
    70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP)
    Total Combined Damage
    140 / 170 / 200 / 230 / 260 (+ 40% bonus AD) (+ 120% AP)
  • R

    Last Breath

    Physical

    Active: Yasuo blinks to the opposite side of a visible airborne enemy champion nearest to the cursor, instantly generating maximum Flow while resetting Steel Tempest stacks. Upon arrival, he knocks up all nearby airborne enemy champions for 1 second, revealing them, becoming unable to act himself, and slashing them with his sword over the duration to deal physical damage thereafter. Surrounding enemy champions that become airborne during this time will also be affected by Last Breath through the remaining duration. For the next 15 seconds, the damage dealt by Yasuo's critical strikes ignores 60% of the target's bonus armor. A nearby airborne enemy champion is required to cast this ability. If Yasuo would blink inside the attack range of an enemy turret (including the Nexus Obelisk), Last Breath will instead attempt to position him outside of it.

    Cooldown
    70 / 50 / 30s
    Range
    1400
    Physical Damage
    200 / 350 / 500 (+ 150% bonus AD)

Skins

19 in the archive

Yasuo
High Noon Yasuo
PROJECT: Yasuo
Blood Moon Yasuo
Nightbringer Yasuo
Odyssey Yasuo
Battle Boss Yasuo
True Damage Yasuo
Prestige True Damage Yasuo
Spirit Blossom Yasuo
Sea Dog Yasuo
Truth Dragon Yasuo
Dream Dragon Yasuo
Inkshadow Yasuo
Prestige Inkshadow Yasuo
Foreseen Yasuo
Battle Wolf Yasuo
Genesis Nightbringer Yasuo
Petals of Spring Yasuo