
Base stats
Values at level 1
1
Health
590
+110 / lvl
Health regen
6.5
+0.9 / lvl
Flow
100
Does not scale
Flow regen
0
Does not scale
Armor
32
+4.6 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
60
+2.5 / lvl
Attack speed
0.697
+3.5% / lvl
Attack range
175
Does not scale
Move speed
345
Does not scale
Abilities

P
Way of the Wanderer
Innate - Intent: Yasuo's total critical strike chance is doubled from all other sources. Additionally, every 50% critical strike chance in excess of 100% is converted into 25 bonus attack damage. Yasuo's critical strikes deal only 95% of the critical damage champions usually have. Innate - Resolve: Yasuo generates a stack of Flow for every units he travels by any means. At units traveledand upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to grant himself a shield for that lasts for 1 second.

Q
Steel Tempest
PhysicalActive: Yasuo thrusts his sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects to the first enemy hit. Steel Tempest's damage based on its AD ratio can critically strike. Steel Wind Rising: If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Steel Tempest cast consumes them all to become empowered with a new effect. Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that applies and triggers the same effects and additionally knocks up enemies hit for 0.9 seconds. Steel Tempest's thrust will fail to hit targets after the cast time if Yasuo was affected by disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds. If Steel Tempest is cast during Sweeping Blade, the cast is modified to cause Yasuo to slash around himself at the end of the dash, applying and triggering the same effects against nearby enemies. This slash can be empowered by Gathering Storm's bonus, causing it to additionally apply the knock up to enemies hit. Steel Tempest's cast time is not incurred when it is cast this way, but Yasuo will become unable to declare basic attacks for 0.5 seconds after the dash ends.
- Cooldown
- 4 / 1.48 / 8 / 4 / 3s
- Range
- 450 / 1150
- Physical Damage
- 20 / 45 / 70 / 95 / 120 (+ 105% AD)
- Critical Strike Damage
- 20 / 45 / 70 / 95 / 120 (+ *1.05 AD)

W
Wind Wall
Active: Yasuo raises a wall of wind in the target direction for 4 seconds that destroys all hostile non-turret projectiles that collide with it and grants sight of its surroundings. The wall travels in the targeted direction over the first 0.6 seconds, then drifts forward another 50 units over the remaining duration.
- Cooldown
- 25 / 23 / 21 / 19 / 17s
- Range
- 0 - 350 / 450
- Wall Width
- 320 / 390 / 460 / 530 / 600

E
Sweeping Blade
MagicActive: Yasuo dashes a fixed distance in the direction of the target enemy and becomes ghosted for 2 seconds, refreshing on subsequent casts. Upon impact, he deals magic damage to the target and generates a stack of Ride the Wind for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times. Ride the Wind: Sweeping Blade's damage is increased by 25% per stack, up to 100% at maximum stacks. Sweeping Blade can be cast on the same target only once every few seconds. Yasuo will be knocked down by any immobilizing or polymorphing crowd control during the dash. Last Breath can be cast during the dash.
- Cooldown
- 0.5 / 0.4 / 0.3 / 0.2 / 0.1s
- Range
- 475 / 625
- Magic Damage
- 70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP)
- Bonus Damage per Stack
- 17.5 / 21.25 / 25 / 28.75 / 32.5 (+ 5% bonus AD) (+ 15% AP)
- Maximum Bonus Damage
- 70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP)
- Total Combined Damage
- 140 / 170 / 200 / 230 / 260 (+ 40% bonus AD) (+ 120% AP)

R
Last Breath
PhysicalActive: Yasuo blinks to the opposite side of a visible airborne enemy champion nearest to the cursor, instantly generating maximum Flow while resetting Steel Tempest stacks. Upon arrival, he knocks up all nearby airborne enemy champions for 1 second, revealing them, becoming unable to act himself, and slashing them with his sword over the duration to deal physical damage thereafter. Surrounding enemy champions that become airborne during this time will also be affected by Last Breath through the remaining duration. For the next 15 seconds, the damage dealt by Yasuo's critical strikes ignores 60% of the target's bonus armor. A nearby airborne enemy champion is required to cast this ability. If Yasuo would blink inside the attack range of an enemy turret (including the Nexus Obelisk), Last Breath will instead attempt to position him outside of it.
- Cooldown
- 70 / 50 / 30s
- Range
- 1400
- Physical Damage
- 200 / 350 / 500 (+ 150% bonus AD)
Skins
19 in the archive



















