
Base stats
Values at level 1
1
Health
620
+105 / lvl
Health regen
7.5
+0.8 / lvl
Flow
500
Does not scale
Flow regen
0
Does not scale
Armor
33
+4.6 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
62
+2 / lvl
Attack speed
0.625
+3.5% / lvl
Attack range
175
Does not scale
Move speed
345
Does not scale
Abilities

P
Way of the Hunter
Innate - Intent: Yone's total critical strike chance is doubled from all other sources. Additionally, every 50% critical strike chance in excess of 100% is converted into 25 bonus attack damage. Yone's critical strikes deal only 95% of the critical damage champions usually have. Innate - Steel and Spirit: Yone's basic attacks alternate between his Steel Sword and Azakana Sword on-attack. Yone begins attacking with Steel Sword, and basic attacks with Azakana Sword deal 50% AD physical damage and 50% AD magic damage.

Q
Mortal Steel
PhysicalActive: Yone thrusts his Steel Sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects to the first enemy hit. Mortal Steel's damage based on its AD ratio can critically strike. If this hits at least one enemy, Yone generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Mortal Steel cast consumes them all to become empowered with a new effect. Gathering Storm Bonus: Yone dashes a fixed distance in the target direction and unleashes a whirlwind in the same direction, both applying and triggering the same effects and additionally knocking up enemies hit in their path for 0.75 seconds, but being unable to affect the same target twice. Mortal Steel's thrust will fail to hit targets after the cast time if Yone was affected by disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds.
- Cooldown
- 4 / 1.48 / 8 / 4 / 3s
- Range
- 450 / 450 / 1050
- Physical Damage
- 25 / 50 / 75 / 100 / 125 (+ 110% AD)
- Critical Strike Damage
- 25 / 50 / 75 / 100 / 125 (+ *1.1 AD)

W
Spirit Cleave
Active: Yone cleaves with his Azakana Sword in a cone in the target direction, dealing equal parts physical and magic damage to enemies hit. The total mixed damage has a minimum threshold of against minions and a maximum threshold of against monsters. If this hits an enemy, Yone grants himself a shield for (+ 65% bonus AD) for 1.5 seconds, increased by 100% if it hits a champion and by 50% for each subsequent champion hit.
- Cooldown
- Range
- 700
- Total Mixed Damage
- 10 / 20 / 30 / 40 / 50 (+ 8 / 9 / 10 / 11 / 12% of target's maximum health)
- Physical Damage
- 5 / 10 / 15 / 20 / 25 (+ 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health)
- Magic Damage
- 5 / 10 / 15 / 20 / 25 (+ 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health)

E
Soul Unbound
TrueActive: Yone dashes a fixed distance in the target direction, including through terrain, discarding his body and entering Spirit Form for 5 seconds. Yone's body is untargetable and is sent the same distance behind the cast location, though not through terrain, and is reclaimed when Soul Unbound ends. Spirit Form: Yone becomes ghosted and gains bonus movement speed. His damaging basic attacks and abilities against enemy champions apply a mark that stores a portion of the post-mitigation physical damage and magic damage dealt to the target by his attacks and abilities. Activation resets Way of the Hunter current sword state. Soul Unbound can be recast after 0.5 seconds, and automatically does so after the duration. Recast: Yone dashes back to his body with displacement immunity, ending Spirit Form and consuming the marks on each champion to deal true damage equal to the total amount of damage stored against each of them. The automatic recast is delayed if Yone is winding up a basic attack or is unable to recast Soul Unbound under any circumstances, which includes if he cannot move or cast abilities. Soul Unbound will also immediately recast upon death or entering resurrection.
- Cooldown
- 22 / 19 / 16 / 13 / 10s
- Range
- 300
- Damage Stored
- 25 / 27.5 / 30 / 32.5 / 35% of damage dealt

R
Fate Sealed
Active: Yone prepares a strike over the cast time, then marks all enemies within an area in the target direction, knocking them down and stunning them for 1 second. He blinks 200 units beyond the center of the last enemy champion struck, or else to maximum range instead. After 0.3 seconds, a gust rushes along the same area that deals equal parts physical and magic damage to marked enemies within and pulls them towards the location Yone blinked to, then knocks them up for 0.75 seconds. The stun ends prematurely upon the pull.
- Cooldown
- 120 / 100 / 80s
- Range
- 1000
- Total Mixed Damage
- 200 / 400 / 600 (+ 80% bonus AD)
- Physical Damage
- 100 / 200 / 300 (+ 40% bonus AD)
- Magic Damage
- 100 / 200 / 300 (+ 40% bonus AD)
Skins
12 in the archive












