
Base stats
Values at level 1
1
Health
606
+106 / lvl
Health regen
6.5
+0.6 / lvl
Mana
480
+24 / lvl
Mana regen
8
+0.8 / lvl
Armor
21
+4.7 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
55
+3.1 / lvl
Attack speed
0.656
+2% / lvl
Attack range
550
Does not scale
Move speed
325
Does not scale
Abilities

P
Short Fuse
Innate: Periodically, Ziggs empowers his next basic attack to deal (+ 50% AP) bonus magic damage, increased to (+ 87.5% AP) against structures. Short Fuse's cooldown is reduced by 4 / 5 / 6 (based on level) seconds whenever Ziggs casts an ability.
- Cooldown
- 12s

Q
Bouncing Bomb
MagicActive: Ziggs throws a bomb to the target location that bounces forward up to two times, with the distance traveled each time being based on how far it was originally thrown and each bounce occurring over 0.495 seconds regardless of distance. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.
- Cooldown
- 6 / 5.5 / 5 / 4.5 / 4s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 1400
- Magic Damage
- 80 / 130 / 180 / 230 / 280 (+ 60 / 65 / 70 / 75 / 80% AP)

W
Satchel Charge
MagicActive: Ziggs hurls a charge to the target location, remaining there for 4 seconds and granting sight of the area. Satchel Charge can be recast within the duration, and does so automatically afterwards. If recast while in flight, the charge will explode immediately upon landing. Recast: Ziggs detonates the charge, causing it to explode to deal magic damage to nearby enemies and knock them back over 0.5 seconds up to 500 units away from the center of the explosion, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center. Satchel Charge Turret Explosion Indicator.png The explosion also executes enemy turrets within that are below a maximum health threshold. Ziggs will not dash from the explosion if he is immobilized or grounded. He can cast any of his abilities during the dash.
- Cooldown
- 20 / 18 / 16 / 14 / 12s
- Cost
- 80 Mana
- Range
- 1000
- Magic Damage
- 70 / 105 / 140 / 175 / 210 (+ 50% AP)
- Demolition Threshold
- 25 / 27.5 / 30 / 32.5 / 35% of turret's maximum health

E
Hexplosive Minefield
MagicActive: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 10 seconds. Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slowing them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.
- Cooldown
- 16s
- Cost
- 70 / 80 / 90 / 100 / 110 Mana
- Range
- 900
- Magic Damage per Mine
- 30 / 70 / 110 / 150 / 190 (+ 25 / 30 / 35 / 40 / 45% AP)
- Reduced Damage per Mine
- 12 / 28 / 44 / 60 / 76 (+ 10 / 12 / 14 / 16 / 18% AP)
- Maximum Total Magic Damage
- 150 / 350 / 550 / 750 / 950 (+ 125 / 150 / 175 / 200 / 225% AP)
- Slow
- 10 / 20 / 30 / 40 / 50%

R
Mega Inferno Bomb
MagicActive: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight of the area for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit, reduced to 65% against those outside of the epicenter.
- Cooldown
- 120 / 95 / 70s
- Cost
- 100 Mana
- Range
- 5000
- Epicenter Magic Damage
- 300 / 500 / 700 (+ 100% AP)
- Reduced Damage
- 195 / 325 / 455 (+ 65% AP)
Skins
13 in the archive













