The Rift Codex

Patch 26.17

All champions

Zaun

Ziggs

the Hexplosives Expert

MageMana

Base stats

Values at level 1

1

Health

606

+106 / lvl

Health regen

6.5

+0.6 / lvl

Mana

480

+24 / lvl

Mana regen

8

+0.8 / lvl

Armor

21

+4.7 / lvl

Magic resist

30

+1.3 / lvl

Attack damage

55

+3.1 / lvl

Attack speed

0.656

+2% / lvl

Attack range

550

Does not scale

Move speed

325

Does not scale

Abilities

  • P

    Short Fuse

    Innate: Periodically, Ziggs empowers his next basic attack to deal (+ 50% AP) bonus magic damage, increased to (+ 87.5% AP) against structures. Short Fuse's cooldown is reduced by 4 / 5 / 6 (based on level) seconds whenever Ziggs casts an ability.

    Cooldown
    12s
  • Q

    Bouncing Bomb

    Magic

    Active: Ziggs throws a bomb to the target location that bounces forward up to two times, with the distance traveled each time being based on how far it was originally thrown and each bounce occurring over 0.495 seconds regardless of distance. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.

    Cooldown
    6 / 5.5 / 5 / 4.5 / 4s
    Cost
    50 / 55 / 60 / 65 / 70 Mana
    Range
    1400
    Magic Damage
    80 / 130 / 180 / 230 / 280 (+ 60 / 65 / 70 / 75 / 80% AP)
  • W

    Satchel Charge

    Magic

    Active: Ziggs hurls a charge to the target location, remaining there for 4 seconds and granting sight of the area. Satchel Charge can be recast within the duration, and does so automatically afterwards. If recast while in flight, the charge will explode immediately upon landing. Recast: Ziggs detonates the charge, causing it to explode to deal magic damage to nearby enemies and knock them back over 0.5 seconds up to 500 units away from the center of the explosion, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center. Satchel Charge Turret Explosion Indicator.png The explosion also executes enemy turrets within that are below a maximum health threshold. Ziggs will not dash from the explosion if he is immobilized or grounded. He can cast any of his abilities during the dash.

    Cooldown
    20 / 18 / 16 / 14 / 12s
    Cost
    80 Mana
    Range
    1000
    Magic Damage
    70 / 105 / 140 / 175 / 210 (+ 50% AP)
    Demolition Threshold
    25 / 27.5 / 30 / 32.5 / 35% of turret's maximum health
  • E

    Hexplosive Minefield

    Magic

    Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 10 seconds. Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slowing them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.

    Cooldown
    16s
    Cost
    70 / 80 / 90 / 100 / 110 Mana
    Range
    900
    Magic Damage per Mine
    30 / 70 / 110 / 150 / 190 (+ 25 / 30 / 35 / 40 / 45% AP)
    Reduced Damage per Mine
    12 / 28 / 44 / 60 / 76 (+ 10 / 12 / 14 / 16 / 18% AP)
    Maximum Total Magic Damage
    150 / 350 / 550 / 750 / 950 (+ 125 / 150 / 175 / 200 / 225% AP)
    Slow
    10 / 20 / 30 / 40 / 50%
  • R

    Mega Inferno Bomb

    Magic

    Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight of the area for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit, reduced to 65% against those outside of the epicenter.

    Cooldown
    120 / 95 / 70s
    Cost
    100 Mana
    Range
    5000
    Epicenter Magic Damage
    300 / 500 / 700 (+ 100% AP)
    Reduced Damage
    195 / 325 / 455 (+ 65% AP)

Skins

13 in the archive

Ziggs
Mad Scientist Ziggs
Major Ziggs
Pool Party Ziggs
Snow Day Ziggs
Master Arcanist Ziggs
Battle Boss Ziggs
Odyssey Ziggs
Sugar Rush Ziggs
Hextech Ziggs
BZZZiggs
La Ilusión Ziggs
Firecracker Ziggs