
Base stats
Values at level 1
1
Health
600
+110 / lvl
Health regen
3.3
+0.7 / lvl
Mana
250
+45 / lvl
Mana regen
6
+0.8 / lvl
Armor
24
+4.2 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
56
+2 / lvl
Attack speed
0.658
+2% / lvl
Attack range
550
Does not scale
Move speed
330
Does not scale
Abilities

P
Living Battery
Innate: Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning. Basic Attack: Zeri zaps the target, dealing (+ 3% AP) magic damage, applying spell effects as spell damage, triggering on-cast effects and executing the target if they are below (+ 20% AP) health. This cannot critically strike and does not apply nor trigger on-hit and on-attack effects. At full charge, Zeri's next attack is empowered to consume all charge to deal (+ 110% AP) (+ 1% - 11% (based on level) of target's maximum health) magic damage. The damage based on the target's health ratio is capped at 300 against monsters.
- Cost
- 10 / 100 Mana

Q
Burst Fire
PhysicalActive: Zeri fires a burst of 7 rounds in the target direction over the cast time, each dealing physical damage to the first enemy hit. Burst Fire's projectile is treated as a basic attack: it hits any enemy unit a typical basic attack can; deals basic damage; can critically strike for damage; and applies on-hit and on-attack effects to the first enemy hit. Burst Fire's cooldown and cast time are reduced with attack speed, with the maximum of 1.5 attacks per second. 60% of attack speed in excess of the cap is converted into bonus attack damage. Zeri can cast Burst Fire while silenced.
- Cooldown
- 1s
- Range
- 750 100
- Total Physical Damage
- 22 / 26 / 30 / 34 / 38 (+ 102 / 104 / 106 / 108 / 110% AD)
- Total Critical Strike Damage
- (+ % AD)
- Total Infinity Edge Damage
- (+ % AD)
- Physical Damage per Hit
- 3.14 / 3.71 / 4.29 / 4.86 / 5.43 (+ 14.57 / 14.86 / 15.14 / 15.43 / 15.71% AD)
- Critical Strike per Hit
- (+ % AD)
- Infinity Edge Damage per Hit
- (+ % AD)

W
Ultrashock Laser
MagicActive: Zeri fires an electric pulse in the target direction that deals physical damage to the first enemy hit and slows them for 2 seconds. If the pulse hits terrain, it transforms into a laser in a line that grants sight of the area for 1.75 seconds and fires after 0.85 seconds, applying the same effects to enemies hit and critically striking for 150 damage against champions and monsters.
- Cooldown
- 12 / 11 / 10 / 9 / 8s
- Cost
- 50 / 60 / 70 / 80 / 90 Mana
- Range
- 1200 / -50 1550
- Physical Damage
- 30 / 70 / 110 / 150 / 190 (+ 120% AD) (+ 50% AP)
- Critical Strike Damage
- 45 / 105 / 165 / 225 / 285 (+ 180% AD) (+ 75% AP)
- Infinity Edge Damage
- (+ % AD) (+ % AP)
- Slow
- 30 / 35 / 40 / 45 / 50%

E
Spark Surge
Active: Zeri dashes in the target direction. She will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and revealing herself while there are enemy champions within 1500 units of her. Afterwards, she gains Lightning Rounds for 5 seconds, empowering Burst Fire to deal bonus magic damage to the first enemy hit, increased by 0 to 100, and pierce through enemies. Targets after the first take modified damage which does not apply on-hit effects or life steal nor trigger on-attack effects, but is affected by critical strike modifiers. Spark Surge's current cooldown is reduced by 0.5 seconds whenever Zeri hits at least one enemy with a Basic Attack 2 basic attack or Burst Fire, increased to 1.5 seconds if the latter critically strikes. Spark Surge resets Zeri's basic attack timer and Burst Fire cooldown. Ultrashock Laser and Lightning Crash can be cast during the dash.
- Cooldown
- 24 / 22.5 / 21 / 19.5 / 18s
- Cost
- 90 / 85 / 80 / 75 / 70 Mana
- Range
- 300
- Burst Fire Bonus Magic Damage
- 22 / 24 / 26 / 28 / 30 (+ 20% AP)
- Burst Fire Secondary Target Damage
- 80 / 85 / 90 / 95 / 100%

R
Lightning Crash
Active: Zeri discharges an electric nova that deals magic damage to nearby enemies. If this hits at least one enemy champion, she enters Overcharged for 5 seconds. Hitting an enemy champion with an ability or Living Battery attack will extend the duration by 2.5 seconds, up to its original duration. Overcharged: Zeri gains 15% bonus movement speed and 30% bonus attack speed and an increased attack speed cap of 1.69. Burst Fire 3 is empowered to have a 20% shorter cast time and a decreased spread angle, and instead fires 3 rounds that travel with increased speed. The first round to hit an enemy per cast instance chains electricity to the nearest visible enemy within 650 units of the target, up to 4 subsequent targets, to deal 40% AD physical damage. This damage can critically strike for 40 AD bonus physical damage. During Overcharged, Zeri can generate stacks of Hypercharged from enemy champions that last 2.5 seconds. She generates 1 stack for each one she hits with an ability or Living Battery attack, increased to 3 on abilities that critically strike. Subsequent hits refresh the duration of Hypercharged. Burst Fire 3 grants stacks only against the first target hit. Hypercharged: For each stack, Zeri gains 1.5% bonus movement speed. Zeri can move during Lightning Crash's cast time.
- Cooldown
- 80 / 75 / 70s
- Cost
- 100 Mana
- Range
- 800
- Magic Damage
- 150 / 250 / 350 (+ 60% bonus AD) (+ 110% AP)
Skins
7 in the archive







