
Base stats
Values at level 1
1
Health
654
+99 / lvl
Health regen
7
+0.7 / lvl
Energy
200
Does not scale
Energy regen
50
Does not scale
Armor
32
+4.7 / lvl
Magic resist
29
+2.1 / lvl
Attack damage
63
+3.4 / lvl
Attack speed
0.651
+3.3% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Contempt for the Weak
Innate
Zed's basic attacks on-hit against targets below 50% maximum health are empowered to deal of the target's maximum health as bonus magic damage.
Against monsters, Contempt for the Weak deals 75% damage and is capped at 175.
Contempt for the Weak cannot occur on the same champion more than once every 10 seconds.
- Target immunity
- 10

Q
Razor Shuriken
PhysicalActive
Zed throws a shuriken in the target direction that deals physical damage to enemies hit, reduced to 60% against targets beyond the first.
- Cooldown
- 6s
- Cost
- 75 / 70 / 65 / 60 / 55 Energy
- Range
- 925
- Width
- 100
- Physical Damage
- 80 / 120 / 160 / 200 / 240 (+ 100% bonus AD)
- Reduced Damage
- 48 / 72 / 96 / 120 / 144 (+ 60% bonus AD)

W
Living Shadow
Passive
Zed restores energy whenever he and his Shadows or multiple Shadows hit an ability on the same target.
This may only occur once per cast ability.
Active
Zed creates a Shadow that dashes to the target location and remains there for 5.25 seconds, being able to mimic Razor Shuriken and Shadow Slash regardless of range.
Living Shadow can be recast while within range of the Shadow.
Recast - Shadow Swap
Zed and the Shadow blink to swap places.
If an ability is cast while the Shadow is dashing, it will cast that ability once it has been placed.
- Cooldown
- 20 / 19 / 18 / 17 / 16s
- Cost
- 40 / 35 / 30 / 25 / 20 Energy
- Range
- 325 – 650
- Effect Radius
- Global
- Energy Restored
- 30 / 35 / 40 / 45 / 50

E
Shadow Slash
PhysicalActive
Zed slashes to deal physical damage to nearby enemies.
Enemies hit by a Shadow's slash are slowed for 1.5 seconds, with multiple slashes dealing no additional damage but the slow's effectiveness being increased by 50%.
Living Shadow's current cooldown is reduced by 3 seconds for each enemy champion hit by Zed's slash.
- Cooldown
- 5 / 4.5 / 4 / 3.5 / 3s
- Cost
- 40 Energy
- Zed radius
- 315
- Shadow radius
- 290
- Physical Damage
- 70 / 92.5 / 115 / 137.5 / 160 (+ 70% bonus AD)
- Slow
- 20 / 25 / 30 / 35 / 40%
- Enhanced Slow
- 30 / 37.5 / 45 / 52.5 / 60%

R
Death Mark
PhysicalActive
Zed becomes untargetable and, after a 0.6-second delay, he dashes to 125 units beyond the target enemy champion from his position at the end of the delay over 0.35 seconds.
Afterwards, he becomes targetable again, renders the target Marked for Death for 3 seconds, and gains ghosting for the same duration.
Zed also spawns a Shadow at his casting position for 9 seconds which is able to mimic Razor Shuriken and Shadow Slash regardless of range.
Death Mark can be recast after 0.5 seconds of his reappearance while the Shadow is active, though not in the last 1.25 seconds of its duration.
Marked for Death: Zed stores a portion of all pre-mitigation physical damage and magic damage he and his Shadows deal to the target, detonating at the end of the duration to deal physical damage.
Recast - Shadow Swap
Zed and the Shadow blink to swap places.
If the target dies or is 1950 or more units away before the dash begins, Death Mark is cancelled, causing the ability to go on a 0.5-second cooldown, Zed to reappear at the cast location, and the Shadow he spawned to disappear.
- Cooldown
- 120 / 110 / 100s
- Range
- 625
- Effect Radius
- Global
- Physical Damage
- 100% AD
- Stored Damage
- 25 / 40 / 55%
Skins
15 in the archive















