The Rift Codex

Patch 26.17

All champions

Zaun

Zac

the Secret Weapon

TankFighterNone

Base stats

Values at level 1

1

Health

685

+109 / lvl

Health regen

5

+0.5 / lvl

Armor

33

+5.2 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

60

+3.4 / lvl

Attack speed

0.736

+1.6% / lvl

Attack range

175

Does not scale

Move speed

340

Does not scale

Abilities

  • P

    Cell Division

    Innate - The Secret Weapon: Zac gains increased percentage size equal to 1.5% of his bonus health, capped at 35% increased size at 3 bonus health. Zac's size also reduces based on his missing health, down to 70% total size while at 0% health. Innate - Goo: Whenever Zac hits enemies with an ability, he sheds a number of chunks of himself to a nearby location, landing towards nearby visible enemy champions and lasting for 6 seconds. * Stretching Strikes: 1 chunk for the initial hit, and 1 chunk if the second hits a different enemy * Unstable Matter: 1 chunk if it hits at least one enemy * Elastic Slingshot: 1 chunk for each enemy champion hit, with a minimum of 1 if it hits at least one enemy * Let's Bounce!: 1 chunk for each bounce that hits at least one enemy Both Zac and enemy champions can interact with a chunk by being within 50 units of it: an enemy will destroy it, while Zac will consume it to heal for of his maximum health. Innate - Cell Division: Periodically, upon taking fatal damage, Zac enters resurrection for seconds, instantly restoring 50% of his maximum health and becoming untargetable and unable to act for the duration. Zac then splits into four uncontrollable 20px

    Cooldown
    300s
    Range
    700
  • Q

    Stretching Strikes

    Magic

    Active: Zac stretches his left arm in the target direction that catches the first enemy hit, dealing magic damage, slowing them by 40% for 0.5 seconds, and forming a tether between Zac and the target for 2 seconds, during which they are revealed. While the tether persists, Zac's next basic attack is replaced by a second Stretching Strike, empowering it to have a 0.25-second cast time and gain 25 bonus attack range. This attack triggers on-attack effects, but cannot critically strike nor apply on-hit effects. If the two Stretching Strikes affect different targets, both are knocked down and rooted for 0.5 seconds while the secondary target is dealt the initial magic damage and applied the same slow. After a 0.4-second delay, Zac displaces them toward each other over 300 units, though not through terrain. If the two targets are within 700 units of each other, they are instead slammed together through the displacement. Upon impact of each other, both targets are knocked up and stunned for 0.25 seconds and all enemies within the impact are dealt the initial magic damage and applied the same slow. Both Stretching Strikes (the cast and the empowered attack) reset Zac's basic attack timer. Zac is unable to move or attack while his left arm is in flight.

    Cooldown
    14 / 12.5 / 11 / 9.5 / 8s
    Cost
    8
    Range
    800 / 80
    Magic Damage
    60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac's bonus health)
    Total Magic Damage
    120 / 180 / 240 / 300 / 360 (+ 60% AP) (+ 6% of Zac's bonus health)
  • W

    Unstable Matter

    Magic

    Active: Zac explodes to deal magic damage to nearby enemies. The damage based on the target's max health ratio is capped at 200 against minions and monsters. Zac grants ghosting to aggroed monsters hit for 5 seconds. Unstable Matter's current cooldown is reduced by 1 second whenever Zac collects a Cell Division chunk.

    Cooldown
    5s
    Cost
    4
    Range
    350
    Magic Damage
    40 / 50 / 60 / 70 / 80 (+ 4 / 5 / 6 / 7 / 8% (+ 3% per 100 AP) of target's maximum health)
    Capped Non-Champion Damage
    240 / 250 / 260 / 270 / 280
  • E

    Elastic Slingshot

    Magic

    Active: Zac charges for up to 4.5 seconds to increase Elastic Slingshot's range over a cone in the target direction. Elastic Slingshot can be recast within the duration. If Zac cancels the channel himself, or the charge completes without reactivation, 50% of Elastic Slingshot's health cost and cooldown are refunded. Recast: Zac leaps to the target location within the boundaries of the cone. Upon landing, he deals magic damage to nearby enemies and knocks them up and stuns them for 0.5 seconds, increased to 1 second if Elastic Slingshot was charged for more than 1 second.

    Cooldown
    21 / 18 / 15 / 12 / 9s
    Cost
    4
    Range
    1200 / 1350 / 1500 / 1650 / 1800
    Maximum Range Channel Duration
    0.9 / 1 / 1.1 / 1.2 / 1.3 seconds
    Magic Damage
    60 / 105 / 150 / 195 / 240 (+ 80% AP)
  • R

    Let's Bounce!

    Magic

    Active: Zac bounces after the cast time, then bounces 3 additional times each second over 3 seconds. Each bounce deals magic damage to enemies hit, knocks them back over 1 second, and slows them by 20% for the same duration. An enemy can be hit by multiple bounces, but ones beyond the first deal 50% damage to them and do not apply the knock back. Zac can move while Let's Bounce! is active, gaining ghosting and bonus movement speed, but becomes unable to declare basic attacks, Stretching Strikes, and Elastic Slingshot. He also automatically consumes all Cell Division within the bounce radius.

    Cooldown
    120 / 105 / 90s
    Range
    300
    Magic Damage Per Hit
    120 / 190 / 260 (+ 40% AP)
    Reduced Damage Per Hit
    60 / 95 / 130 (+ 20% AP)
    Total Magic Damage
    300 / 475 / 650 (+ 100% AP)

Skins

11 in the archive

Zac
Special Weapon Zac
Pool Party Zac
Zac Sweet Orange
Zac Sweet Bubblegum
Zac Sweet Honey
SKT T1 Zac
Battlecast Zac
Empyrean Zac
Zesty Dip Zac
Space Groove Zac