Runeterra

Zaahen

The Unsundered

Open in Lab
FighterMana

Base stats

Values at level 1

1

Health

640

+114 / lvl

Health regen

7.5

+0.8 / lvl

Mana

350

+55 / lvl

Mana regen

8.2

+0.8 / lvl

Armor

36

+5 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

63

+4 / lvl

Attack speed

0.625

+2.5% / lvl

Attack range

175

Does not scale

Move speed

345

Does not scale

Abilities

  • P

    Cultivation of War

    Innate

    Zaahen generates a stack of Determination for each enemy champion damaged by his basic attacks and abilities, lasting for 5 seconds, refreshing on subsequent triggers, and stacking up to 12 times.

    After the duration, the stacks expire by every 0.5 seconds.

    Determination: For each stack, Zaahen gains bonus attack damage equal to AD.

    At maximum stacks, Zaahen becomes filled with Determination, causing him to double the bonus to AD.

    Periodically, if Zaahen would take lethal damage while at maximum stacks of Determination, he refreshes its duration and enters resurrection for 4 seconds: becoming invulnerable, untargetable, and unable to act.

    Additionally, he restores of his maximum health over the duration.

    Afterwards, he revives himself and refreshes the duration of Determination.

    Cooldown
  • Q

    The Darkin Glaive

    Physical

    Active

    Zaahen empowers his next basic attack within 4 seconds to have an uncancellable windup and gain 25 bonus range.

    On-attack, he strikes the target twice.

    If the target was a champion, minion, or monster, he also heals himself.

    The strikes deal modified physical damage and the heal is reduced to 50% against minions and monsters.

    Each strike applies on-hit effects and can critically strike.

    After 1.5 seconds of using the empowered attack, The Darkin Glaive can be recast within the next 4 seconds at no additional cost, modifying it with a new effect.

    Recast

    Zaahen empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 25 bonus range, deal bonus physical damage and knock up the target for 0.75 seconds.

    The Darkin Glaive deals 200% damage against monsters.

    Both casts of The Darkin Glaive reset Zaahen's basic attack timer. If The Darkin Glaive is active when Zaahen enters resurrection, it is placed on cooldown immediately.

    Cooldown
    10 / 9 / 8 / 7 / 6s
    Cost
    25 Mana
    Total Physical Damage
    15 / 30 / 45 / 60 / 75 (+ 100% AD) (+ 20 / 25 / 30 / 35 / 40% bonus AD)
    Physical Damage per Hit
    7.5 / 15 / 22.5 / 30 / 37.5 (+ 50% AD) (+ 10 / 12.5 / 15 / 17.5 / 20% bonus AD)
    Champion Healing
    5 / 6 / 7 / 8 / 9% of his maximum health
    Non-Champion Healing
    2.5 / 3 / 3.5 / 4 / 4.5% of his maximum health
    Recast Bonus Physical Damage
    30 / 60 / 90 / 120 / 150 (+ 20 / 25 / 30 / 35 / 40% bonus AD)
  • W

    Dreaded Return

    Physical

    Active

    Zaahen extends his glaive in the target direction, dealing physical damage to enemies hit.

    Upon reaching maximum range, all enemies hit are dealt physical damage, stunned for 0.25 seconds, and pulled 225 units toward Zaahen.

    Cooldown
    14 / 13.5 / 13 / 12.5 / 12s
    Cost
    50 Mana
    Range
    850
    Width
    140
    Initial Physical Damage
    40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
    Subsequent Physical Damage
    30 / 50 / 70 / 90 / 110 (+ 30% bonus AD)
    Total Physical Damage
    70 / 110 / 150 / 190 / 230 (+ 80% bonus AD)
  • E

    Aureate Rush

    Mixed

    Active

    Zaahen dashes to the target location.

    Upon arrival, he flourishes his glaive to deal physical damage to nearby enemies.

    Enemies hit by the outer edge are dealt 50% increased physical damage and bonus magic damage, with the latter capped at 400 against monsters.

    Aureate Rush deals 50 bonus physical damage against monsters.

    Cooldown
    10 / 9.5 / 9 / 8.5 / 8s
    Cost
    40 Mana
    Range
    350
    Effect Radius
    375
    Inner Radius
    200
    Physical Damage
    40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
    Increased Physical Damage
    60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
    Bonus Magic Damage
    4 / 4.5 / 5 / 5.5 / 6% of the target's maximum health
  • R

    Grim Deliverance

    Physical

    Passive

    Zaahen gains armor penetration.

    Active

    Zaahen gains crowd control immunity over the cast time, then launches with displacement immunity into the air to the target location.

    He then slams his glaive down after a 0.6-second delay, unleashing a shockwave that deals physical damage to nearby enemies and heals him for each champion hit.

    Zaahen is unable to act and gains 50% damage reduction from the start of the cast time.

    He retains these effects as well as the displacement immunity during the delay before the slam and for up to an additional 0.25 seconds afterwards.

    Cooldown
    110 / 95 / 80s
    Cost
    100 Mana
    Range
    600
    Minimum range
    10
    Effect Radius
    550
    Armor Penetration
    10 / 20 / 30%
    Physical Damage
    250 / 400 / 550 (+ 200% bonus AD)
    Healing per Champion hit
    82.5 / 132 / 181.5 (+ 66% bonus AD)

Skins

2 in the archive

Zaahen
Immortal Journey Zaahen