
Base stats
Values at level 1
1
Health
640
+114 / lvl
Health regen
7.5
+0.8 / lvl
Mana
350
+55 / lvl
Mana regen
8.2
+0.8 / lvl
Armor
36
+5 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
63
+4 / lvl
Attack speed
0.625
+2.5% / lvl
Attack range
175
Does not scale
Move speed
345
Does not scale
Abilities

P
Cultivation of War
Innate: Zaahen generates a stack of Determination for each enemy champion damaged by his basic attacks and abilities, lasting for 5 seconds, refreshing on subsequent triggers, and stacking up to 12 times. After the duration, the stacks expire by every 0.5 seconds. Determination: For each stack, Zaahen gains bonus attack damage equal to AD. At maximum stacks, Zaahen becomes filled with Determination, causing him to double the bonus to AD. Periodically, if Zaahen would take lethal damage while at maximum stacks of Determination, he refreshes its duration and enters resurrection for 4 seconds: becoming invulnerable, untargetable, and unable to act. Additionally, he restores of his maximum health every 0.125 secondsover the duration. Afterwards, he revives himself and refreshes the duration of Determination.

Q
The Darkin Glaive
Active: Zaahen empowers his next basic attack within 4 seconds to have an uncancellable windup and gain 25 bonus range. On-attack, he strikes the target twice. If the target was a champion, minion, or monster, he also heals himself. The strikes deal modified physical damage and the heal is reduced to 50% against minions and monsters. Each strike applies on-hit effects and can critically strike for 50% bonus critical damageAD bonus physical damage. After 1.5 seconds of using the empowered attack, The Darkin Glaive can be recast within the next 4 seconds at no additional cost, modifying it with a new effect. Recast: Zaahen empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 25 bonus range, deal bonus physical damage and knock up the target for 0.75 seconds. The Darkin Glaive deals 200% damage against monsters. Both casts of The Darkin Glaive reset Zaahen's basic attack timer.
- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Cost
- 25 Mana
- Total Physical Damage
- 15 / 30 / 45 / 60 / 75 (+ 100% AD) (+ 20 / 25 / 30 / 35 / 40% bonus AD)
- Physical Damage per Hit
- 7.5 / 15 / 22.5 / 30 / 37.5 (+ 50% AD) (+ 10 / 12.5 / 15 / 17.5 / 20% bonus AD)
- Champion Healing
- 5 / 6 / 7 / 8 / 9% of his maximum health
- Non-Champion Healing
- 2.5 / 3 / 3.5 / 4 / 4.5% of his maximum health
- Bonus Physical Damage
- 25 / 50 / 75 / 100 / 125 (+ 20 / 25 / 30 / 35 / 40% bonus AD)

W
Dreaded Return
Active: Zaahen extends his glaive in the target direction, dealing physical damage to enemies hit. Upon reaching maximum range, all enemies hit are dealt physical damage, stunned for 0.25 seconds, and pulled 225 units toward Zaahen.
- Cooldown
- 14 / 13.5 / 13 / 12.5 / 12s
- Cost
- 50 Mana
- Range
- 850
- Initial Physical Damage
- 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
- Subsequent Physical Damage
- 30 / 50 / 70 / 90 / 110 (+ 30% bonus AD)
- Total Physical Damage
- 70 / 110 / 150 / 190 / 230 (+ 80% bonus AD)

E
Aureate Rush
Active: Zaahen dashes to the target location. Upon arrival, he flourishes his glaive to deal physical damage to nearby enemies. Enemies hit by the outer edge are dealt 50% increased physical damage and bonus magic damage, with the latter capped at 400 against monsters. Aureate Rush deals 50 bonus physical damage against monsters.
- Cooldown
- 10 / 9.5 / 9 / 8.5 / 8s
- Cost
- 40 Mana
- Physical Damage
- 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
- Increased Physical Damage
- 60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
- Bonus Magic Damage
- 4 / 4.5 / 5 / 5.5 / 6% of the target's maximum health

R
Grim Deliverance
Passive: Zaahen gains armor penetration. Active: Zaahen gains crowd control immunity over the cast time, then launches with displacement immunity into the air to the target location. He then slams his glaive down after a 0.6-second delay, unleashing a shockwave that deals physical damage to nearby enemies and heals him for each champion hit. Zaahen is unable to act and gains 50% damage reduction from the start of the cast time. He retains these effects as well as the displacement immunity during the delay before the slam and for up-to an additional 0.25 seconds afterwards.
- Cooldown
- 110 / 95 / 80s
- Cost
- 100 Mana
- Range
- 600
- Armor Penetration
- 10 / 20 / 30%
- Physical Damage
- 250 / 400 / 550 (+ 200% bonus AD)
- Healing per Champion hit
- 82.5 / 132 / 181.5 (+ 66% bonus AD)
Skins
2 in the archive


