
Patch 26.21
Dragons
Elemental drakes
First drake at 5:00.
Fourth kill is Soul.
Elder follows.
Timing
- First dragon
- 5:00.
Random element. - Respawn
- 5:00 after slain.
Next element is random and not yet used. - Rift lock
- After the second drake dies, the third element's Rift takes over.
Only that element spawns from then on. - Soul
- Fourth elemental dragon slain.
Permanent.
Not lost on death. - Elder
- Spawns 6:00 after Soul.
Respawns every 6:00.
Behavior
Dragons idle in the pit until attacked.
On aggro they knock back nearby champions, then chase the closest one.
They use patience and a leash circle like other monsters instead of resetting the instant they leave range.
- Taking Flight
- On first aggro, knocks back all enemies within 550.
Displacement is stronger the closer you are and does not go through terrain. - Targeting
- Acquires the nearest champion, even without vision, and chases them.
Ranged auto attacks. - Patience
- Leash range is shown as a circle around the pit.
Outside it, or if they lose the target to stealth or untargetability, patience drains.
At zero they soft-reset for 6 seconds, then hard-reset and heal if they make it home.
Drake
- Drake
Gold
75
XP
Health
Armor / MR
Ancient Grudge
15% DR per Dragon Slayer stack, 60% at 4
On-hit
5% current health (Chemtech 4%)
Starts at level 6. Immune to crowd control except stasis.
Dragon Slayer stacks
Each elemental drake grants a stack of that element, up to 4.
- Infernal
- Mountain
- Ocean
- Cloud
- Hextech
- Chemtech
Dragon Soul
The soul matches the locked Rift element.
- Infernal
- Attacks and abilities explode for 100 (+ 22.5% bonus AD) (+ 13.5% AP) (+ 2.75% bonus health) adaptive damage.
3 second cooldown. - Mountain
- After 5 seconds without taking damage, a shield for 220 (+ 16% bonus AD) (+ 12% AP) (+ 12% bonus health).
- Ocean
- Damage heals 150 (+ 26% bonus AD) (+ 17% AP) (+ 7% bonus health) and restores 100 (+ 3.5% max mana) mana over 4 seconds.
30% effective vs minions and monsters. - Cloud
- 15% bonus movement speed, 60% for 6 seconds after casting your ultimate.
30 second cooldown. - Hextech
- Chemtech
- Below 50% maximum health, 13% increased damage and damage reduction.
Elder Dragon
Aspect of the Dragon lasts 150 seconds and is lost on death.
- Stats
Level
13
Health
Health regen
250 per second
Attack damage
105
Armor
122–170
Magic resist
76–100
Gold
150 plus 100
XP
650
CS
4
- Burn
- Elder Immolation
- Damaging a champion below 20% maximum health executes after 0.5 seconds.
2 second cooldown per target.