Patch 26.21

Dragons

Elemental drakes

First drake at 5:00.
Fourth kill is Soul.

Elder follows.

Timing

First dragon
5:00.
Random element.
Respawn
5:00 after slain.
Next element is random and not yet used.
Rift lock
After the second drake dies, the third element's Rift takes over.
Only that element spawns from then on.
Soul
Fourth elemental dragon slain.
Permanent.

Not lost on death.
Elder
Spawns 6:00 after Soul.
Respawns every 6:00.

Behavior

Dragons idle in the pit until attacked.
On aggro they knock back nearby champions, then chase the closest one.

They use patience and a leash circle like other monsters instead of resetting the instant they leave range.

Taking Flight
On first aggro, knocks back all enemies within 550.
Displacement is stronger the closer you are and does not go through terrain.
Targeting
Acquires the nearest champion, even without vision, and chases them.
Ranged auto attacks.
Patience
Leash range is shown as a circle around the pit.
Outside it, or if they lose the target to stealth or untargetability, patience drains.

At zero they soft-reset for 6 seconds, then hard-reset and heal if they make it home.

Drake

Drake

Gold

75

XP

Health

Armor / MR

Ancient Grudge

15% DR per Dragon Slayer stack, 60% at 4

On-hit

5% current health (Chemtech 4%)

Starts at level 6. Immune to crowd control except stasis.

Dragon Slayer stacks

Each elemental drake grants a stack of that element, up to 4.

Infernal
Mountain
Ocean
Cloud
Hextech
Chemtech

Dragon Soul

The soul matches the locked Rift element.

Infernal
Attacks and abilities explode for 100 (+ 22.5% bonus AD) (+ 13.5% AP) (+ 2.75% bonus health) adaptive damage.
3 second cooldown.
Mountain
After 5 seconds without taking damage, a shield for 220 (+ 16% bonus AD) (+ 12% AP) (+ 12% bonus health).
Ocean
Damage heals 150 (+ 26% bonus AD) (+ 17% AP) (+ 7% bonus health) and restores 100 (+ 3.5% max mana) mana over 4 seconds.
30% effective vs minions and monsters.
Cloud
15% bonus movement speed, 60% for 6 seconds after casting your ultimate.
30 second cooldown.
Hextech
Chemtech
Below 50% maximum health, 13% increased damage and damage reduction.

Elder Dragon

Aspect of the Dragon lasts 150 seconds and is lost on death.

Stats

Level

13

Health

Health regen

250 per second

Attack damage

105

Armor

122–170

Magic resist

76–100

Gold

150 plus 100

XP

650

CS

4

Burn
Elder Immolation
Damaging a champion below 20% maximum health executes after 0.5 seconds.
2 second cooldown per target.