
Patch 26.21
Jungle Camps
Buffs and small camps
Six camps per side.
Blue buff and red buff hold the crests.
Small camps refill faster.
Behavior
Camps stand still until attacked.
The monster then acquires the nearest champion — vision does not matter — and pathing distance, not a straight line, is what counts for leash.
- Leash
- A circle around the camp.
Buff camps are 650.
Patience drains outside it, or if the target vanishes into stealth or untargetability.
Drains faster the farther they are and the less they are hit. - Targeting
- Nearest champion.
Non-epic monsters also lose patience each time they switch targets, about 6 switches before they reset.
Blue and Red shove the small monsters in their camp out of the way. - Soft reset
- At zero patience they walk home for 6 seconds, heal 6% maximum health per second, and ignore new aggro until they are back inside the leash.
Hitting them inside the leash restores some patience and pauses further loss for 1.5 seconds. - Hard reset
- If the 6 seconds finish they run home faster, heal hard, and ignore attackers.
Patience comes back 2 seconds after they arrive, over 2 seconds.
Movement speed is +20% while resetting. - Small monsters
- They copy the large monster's patience while it is alive and within 700.
When the large monster dies they are marked for 10 seconds and die if they stay out of combat with a champion.
Buff camps
- Blue Sentinel
Spawn
0:55
Respawn
5:00
Gold
90
XP
95–142.5
Health
- Crest of Insight/Blue Buff
Duration
120 seconds
Ability haste
Restore
5% max mana + 25 mana every 5 seconds
Energy users restore energy instead. Transfers to the killer.
- Red Brambleback
Spawn
0:55
Respawn
5:00
Gold
90
XP
95–142.5
Health
- Crest of Cinders/Red Buff
Duration
120 seconds
On-hit slow
10% / 15% / 25% melee, 5% / 7.5% / 12.5% ranged, for 3 seconds
Burn
Out of combat
0.5% / 1% / 1.5% / 3% max health every 5 seconds
Transfers to the killer.
Small camps
Wolves and Raptors spawn at 0:55.
Gromp and Krugs spawn at 1:07.
All four respawn in 2:15.
If the large monster dies, leftover smalls despawn after 10 seconds out of combat.
- Gromp
- Murk Wolves
- Raptors
- Krugs
- Ancient Krug 15 gold splits into 4 Mini Krugs.
Medium Krug 10 gold splits into 2 Mini Krugs.
Mini Krugs 14 gold each.
Highest gold of the small camps.