Patch 26.21

Jungle Camps

Buffs and small camps

Six camps per side.
Blue buff and red buff hold the crests.

Small camps refill faster.

Behavior

Camps stand still until attacked.
The monster then acquires the nearest champion — vision does not matter — and pathing distance, not a straight line, is what counts for leash.

Leash
A circle around the camp.
Buff camps are 650.

Patience drains outside it, or if the target vanishes into stealth or untargetability.

Drains faster the farther they are and the less they are hit.
Targeting
Nearest champion.
Non-epic monsters also lose patience each time they switch targets, about 6 switches before they reset.

Blue and Red shove the small monsters in their camp out of the way.
Soft reset
At zero patience they walk home for 6 seconds, heal 6% maximum health per second, and ignore new aggro until they are back inside the leash.
Hitting them inside the leash restores some patience and pauses further loss for 1.5 seconds.
Hard reset
If the 6 seconds finish they run home faster, heal hard, and ignore attackers.
Patience comes back 2 seconds after they arrive, over 2 seconds.

Movement speed is +20% while resetting.
Small monsters
They copy the large monster's patience while it is alive and within 700.
When the large monster dies they are marked for 10 seconds and die if they stay out of combat with a champion.

Buff camps

Blue Sentinel

Spawn

0:55

Respawn

5:00

Gold

90

XP

95–142.5

Health

Crest of Insight/Blue Buff

Duration

120 seconds

Ability haste

Restore

5% max mana + 25 mana every 5 seconds

Energy users restore energy instead. Transfers to the killer.

Red Brambleback

Spawn

0:55

Respawn

5:00

Gold

90

XP

95–142.5

Health

Crest of Cinders/Red Buff

Duration

120 seconds

On-hit slow

10% / 15% / 25% melee, 5% / 7.5% / 12.5% ranged, for 3 seconds

Burn

Out of combat

0.5% / 1% / 1.5% / 3% max health every 5 seconds

Transfers to the killer.

Small camps

Wolves and Raptors spawn at 0:55.
Gromp and Krugs spawn at 1:07.

All four respawn in 2:15.

If the large monster dies, leftover smalls despawn after 10 seconds out of combat.

Gromp
Murk Wolves
Raptors
Krugs
Ancient Krug 15 gold splits into 4 Mini Krugs.
Medium Krug 10 gold splits into 2 Mini Krugs.

Mini Krugs 14 gold each.

Highest gold of the small camps.