Patch 26.21

Scuttle

Rift Scuttler

River crab.
Does not fight back.

Gold, XP, and a 90-second Speed Shrine.

Timing

First spawn
2:55.
One in each river — dragon side and baron side.
Respawn
2:30, after both first crabs are dead.
Only one Scuttler on the map from then on.

Location is random, marked ahead of time.

Behavior

Scuttler never attacks, even if taunted.
She only flees from whoever hit her.

Flee
Runs directly away from the attacker.
Movement speed drops to 155 while fleeing, then she returns to her full 255.

If she hits the end of the river she dashes back to the center and keeps running.
Death
She crawls to the pit entrance on that side of the river and plants an untargetable 500-radius Speed Shrine for 90 seconds.

Stats

Scuttler

Gold

XP

100–150

CS

4

Health

First health

1008–3426

Armor / MR

42 / 42

Does not attack. Flees from whoever hits it. Spawns at the average level of all champions. First spawn health is ~65% of later crabs.

Speed Shrine

On death she crawls to the pit entrance and plants an untargetable 500-radius shrine for 90 seconds.
525 sight radius for the killer's team.

Move speed
30% bonus for 1.5 seconds if you have not damaged a non-plant in the last 5 seconds.
Dealing or taking damage removes it early.

Voidborn

After Baron spawns at 20:00, Scuttlers become Voidborn and gain 30% increased health.
Killing one releases void energy for 1.5 seconds: reveals champions 3 seconds, non-champions 12 seconds, and drops ward health to 1.