
Base stats
Values at level 1
1
Health
640
+106 / lvl
Health regen
8
+0.7 / lvl
Mana
317
+52 / lvl
Mana regen
6
+0.8 / lvl
Armor
26
+4.6 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
58
+3 / lvl
Attack speed
0.658
+3.1% / lvl
Attack range
175
Does not scale
Move speed
335
Does not scale
Abilities

P
Nimble Fighter
Innate: Fizz is permanently ghosted and reduces every instance of pre-mitigation damage taken by 4 (+ 1% AP), up to a maximum of 50% reduction. The damage reduction is increased to 14 (+ 1% AP) against monsters.

Q
Urchin Strike
Active: Fizz dashes a fixed distance in the direction of the target enemy. If they are in range upon arrival, he deals magic damage plus 100% AD physical damage and applies on-hit effects. Seastone Trident and Chum the Waters can be cast during the dash.
- Cooldown
- 8 / 7.5 / 7 / 6.5 / 6s
- Cost
- 50 Mana
- Range
- 550
- Magic Damage
- 10 / 25 / 40 / 55 / 70 (+ 55% AP)

W
Seastone Trident
MagicPassive: Fizz's basic attacks rend enemies on-hit, dealing magic damage every 0.5 seconds over 3 seconds, refreshing on subsequent hits. Active: Fizz empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus magic damage. If Seastone Trident kills its target, the cooldown is reduced to 1 second and the mana cost is refunded. Otherwise, if the target is not killed, Fizz's basic attacks deal bonus magic damage on-hit for the next 5 seconds. Seastone Trident's active damage can be applied against structures at 50% effectiveness. Active and on-hit damage deal an additional 90 bonus magic damage against monsters. Seastone Trident resets Fizz's basic attack timer.
- Cooldown
- 7 / 6 / 5 / 4 / 3s
- Cost
- 30 / 40 / 50 / 60 / 70 Mana
- Range
- 600
- Total Passive Magic Damage
- 30 / 45 / 60 / 75 / 90 (+ 25% AP)
- Passive Magic Damage per Tick
- 5 / 7.5 / 10 / 12.5 / 15 (+ 4.17% AP)
- Active Magic Damage
- 50 / 75 / 100 / 125 / 150 (+ 45% AP)
- Active On-Hit Magic Damage
- 20 / 25 / 30 / 35 / 40 (+ 30% AP)

E
Playful
MagicActive: Fizz dashes to the target location while becoming untargetable, balancing on his trident for 0.75 seconds, during which he can cast Trickster after 0.15 seconds into the duration. He then begins to hop off of his trident over 0.5 seconds, during which he gains 50% bonus movement speed, and afterwards becoming targetable and landing to create a splash that deals magic damage to nearby enemies and slows them for 2 seconds. While hopping off of the trident, Fizz may input movement commands to direct his landing.
- Cooldown
- 16 / 14 / 12 / 10 / 8s
- Cost
- 75 / 80 / 85 / 90 / 95 Mana
- Range
- 400
- Magic Damage
- 80 / 130 / 180 / 230 / 280 (+ 95% AP)
- Slow
- 40 / 45 / 50 / 55 / 60%

E
Trickster
MagicActive: Fizz dashes to the target location, hopping down and splashing onto the ground prematurely upon arrival to deal the same magic damage in a smaller radius but not applying the slow.
- Range
- 300
- Magic Damage
- 80 / 130 / 180 / 230 / 280 (+ 95% AP)

R
Chum the Waters
MagicActive: Fizz throws down a lure at the target location that attracts a shark, granting sight of the area before it emerges to chomp at the lure after 2 seconds, dealing magic damage to nearby enemies, knocking them back, though not through terrain, and slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted; increasing Chum the Waters' damage, slow, eruption radius and knock back distance. Guppy (<455): 40% slow, 200 eruption radius and 150 unit knock back distance. Chomper (455-910): 125% damage, 60% slow, 325 eruption radius and 250 unit knock back distance. Gigalodon (>910): 150% damage, 80% slow, 450 eruption radius and 350 unit knock back distance. Enemy champions can intercept the lure while it is in flight, which attaches to them upon contact and causes the shark to emerge at their position after the same delay. The lure's holder is slowed and revealed for the duration and afterwards is impacted by the eruption but is knocked up for 1 second instead of knocked back.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- 1300
- Guppy Damage
- 180 / 300 / 420 (+ 60% AP)
- Chomper Damage
- 225 / 375 / 525 (+ 75% AP)
- Gigalodon Damage
- 270 / 450 / 630 (+ 90% AP)
Skins
16 in the archive
















