The Rift Codex

Patch 26.17

All champions

Runeterra

Fizz

the Tidal Trickster

AssassinFighterMana

Base stats

Values at level 1

1

Health

640

+106 / lvl

Health regen

8

+0.7 / lvl

Mana

317

+52 / lvl

Mana regen

6

+0.8 / lvl

Armor

26

+4.6 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

58

+3 / lvl

Attack speed

0.658

+3.1% / lvl

Attack range

175

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Nimble Fighter

    Innate: Fizz is permanently ghosted and reduces every instance of pre-mitigation damage taken by 4 (+ 1% AP), up to a maximum of 50% reduction. The damage reduction is increased to 14 (+ 1% AP) against monsters.

  • Q

    Urchin Strike

    Active: Fizz dashes a fixed distance in the direction of the target enemy. If they are in range upon arrival, he deals magic damage plus 100% AD physical damage and applies on-hit effects. Seastone Trident and Chum the Waters can be cast during the dash.

    Cooldown
    8 / 7.5 / 7 / 6.5 / 6s
    Cost
    50 Mana
    Range
    550
    Magic Damage
    10 / 25 / 40 / 55 / 70 (+ 55% AP)
  • W

    Seastone Trident

    Magic

    Passive: Fizz's basic attacks rend enemies on-hit, dealing magic damage every 0.5 seconds over 3 seconds, refreshing on subsequent hits. Active: Fizz empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus magic damage. If Seastone Trident kills its target, the cooldown is reduced to 1 second and the mana cost is refunded. Otherwise, if the target is not killed, Fizz's basic attacks deal bonus magic damage on-hit for the next 5 seconds. Seastone Trident's active damage can be applied against structures at 50% effectiveness. Active and on-hit damage deal an additional 90 bonus magic damage against monsters. Seastone Trident resets Fizz's basic attack timer.

    Cooldown
    7 / 6 / 5 / 4 / 3s
    Cost
    30 / 40 / 50 / 60 / 70 Mana
    Range
    600
    Total Passive Magic Damage
    30 / 45 / 60 / 75 / 90 (+ 25% AP)
    Passive Magic Damage per Tick
    5 / 7.5 / 10 / 12.5 / 15 (+ 4.17% AP)
    Active Magic Damage
    50 / 75 / 100 / 125 / 150 (+ 45% AP)
    Active On-Hit Magic Damage
    20 / 25 / 30 / 35 / 40 (+ 30% AP)
  • E

    Playful

    Magic

    Active: Fizz dashes to the target location while becoming untargetable, balancing on his trident for 0.75 seconds, during which he can cast Trickster after 0.15 seconds into the duration. He then begins to hop off of his trident over 0.5 seconds, during which he gains 50% bonus movement speed, and afterwards becoming targetable and landing to create a splash that deals magic damage to nearby enemies and slows them for 2 seconds. While hopping off of the trident, Fizz may input movement commands to direct his landing.

    Cooldown
    16 / 14 / 12 / 10 / 8s
    Cost
    75 / 80 / 85 / 90 / 95 Mana
    Range
    400
    Magic Damage
    80 / 130 / 180 / 230 / 280 (+ 95% AP)
    Slow
    40 / 45 / 50 / 55 / 60%
  • E

    Trickster

    Magic

    Active: Fizz dashes to the target location, hopping down and splashing onto the ground prematurely upon arrival to deal the same magic damage in a smaller radius but not applying the slow.

    Range
    300
    Magic Damage
    80 / 130 / 180 / 230 / 280 (+ 95% AP)
  • R

    Chum the Waters

    Magic

    Active: Fizz throws down a lure at the target location that attracts a shark, granting sight of the area before it emerges to chomp at the lure after 2 seconds, dealing magic damage to nearby enemies, knocking them back, though not through terrain, and slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted; increasing Chum the Waters' damage, slow, eruption radius and knock back distance. Guppy (<455): 40% slow, 200 eruption radius and 150 unit knock back distance. Chomper (455-910): 125% damage, 60% slow, 325 eruption radius and 250 unit knock back distance. Gigalodon (>910): 150% damage, 80% slow, 450 eruption radius and 350 unit knock back distance. Enemy champions can intercept the lure while it is in flight, which attaches to them upon contact and causes the shark to emerge at their position after the same delay. The lure's holder is slowed and revealed for the duration and afterwards is impacted by the eruption but is knocked up for 1 second instead of knocked back.

    Cooldown
    120 / 100 / 80s
    Cost
    100 Mana
    Range
    1300
    Guppy Damage
    180 / 300 / 420 (+ 60% AP)
    Chomper Damage
    225 / 375 / 525 (+ 75% AP)
    Gigalodon Damage
    270 / 450 / 630 (+ 90% AP)

Skins

16 in the archive

Fizz
Atlantean Fizz
Tundra Fizz
Fisherman Fizz
Void Fizz
Fizz Scorch Orange
Fizz Scorch Black
Fizz Scorch Red
Cottontail Fizz
Super Galaxy Fizz
Omega Squad Fizz
Fuzz Fizz
Prestige Fuzz Fizz
Little Devil Fizz
Astronaut Fizz
Rain Shepherd Fizz