The Rift Codex

Patch 26.17

All champions

Freljord

Ornn

The Fire below the Mountain

TankMana

Base stats

Values at level 1

1

Health

660

+109 / lvl

Health regen

9

+0.9 / lvl

Mana

341

+65 / lvl

Mana regen

8

+0.6 / lvl

Armor

33

+5.2 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

69

+3.5 / lvl

Attack speed

0.625

+2% / lvl

Attack range

175

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Living Forge

    Innate - Living Forge: Ornn can purchase items from the shop even while outside of its range and from anywhere on the battlefield, by forging them. He is able to forge any non-consumable item, and is also presented a Forge Menu to quickly forge his recommended items. Once Ornn attempts to purchase an item, he starts forging it, causing him to channel for 4 seconds. Upon completion of the channel, he builds the item and pays its gold cost. The channel is interrupted if Ornn takes damage from enemy champions or turrets. Living Forge is disabled for 4 seconds after starting the channel. Innate - Master Craftsman: Ornn uses his craftsmanship in forgery to upgrade most Legendary items that he and his teammates own into Masterwork: items, increasing the gold value of all upgradeable stats on the item by exactly 1000, shared equally among them. When Ornn reaches level 13, the first eligible Legendary item in his inventory is upgraded automatically. For each level after 13 and before 18 (levels 14–17, total of 4, once per ally per game), Ornn can upgrade the first eligible Legendary item in an allied champion's inventory into its Masterwork: variant. He can do so by selecting the ally while within 600 range, and forges the item's upgrade by performing Living Forge's channel. Additionally, Ornn increases his bonus armor, bonus magic resistance and bonus health by 10% from all sources, further increased by 4% each time he upgrades a Legendary item into a Masterwork: item, for a total increase of 30% to each stat after the maximum of 5 upgrades. Innate - Temper: Ornn applies Brittle to enemies hit by Bellows Breath and Call of the Forge God. His basic attacks on-hit against enemies afflicted with Brittle are empowered to knock them back a short distance over 0.4 seconds. Ornn's and allies' immobilizing effects or silences against Brittle enemies will consume the debuff to deal bonus magic damage equal to of the target's maximum health, capped at 20 (based on level) against monsters, and cause the crowd control to last 30% longer (if applicable). Ornn will prioritize upgrading the first Legendary item eligible for a Masterwork: upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

  • Q

    Volcanic Rupture

    Physical

    Active: Ornn sends a fissure in the target direction that deals physical damage to enemies hit and slows them by 40% for 2 seconds. The fissure stops at maximum range or 200 units behind the first enemy champion struck. After a 1.125-second delay, a magma pillar then erupts at the location to knock aside enemies, though not through terrain, and linger as impassible terrain for 4 seconds. The pillar will not expire during Searing Charge dash.

    Cooldown
    9 / 8.5 / 8 / 7.5 / 7s
    Cost
    45 Mana
    Range
    750
    Physical Damage
    20 / 45 / 70 / 95 / 120 (+ 110% AD)
  • W

    Bellows Breath

    Magic

    Active: Ornn marches forward in the target direction over 0.75 seconds, gaining displacement immunity and becoming unable to act for the duration. Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit. The final gout of flame can reach slightly farther and will apply Brittle for 3 seconds. Bellows Breath has a minimum damage threshold, which is also the damage dealt to minions, and is capped against monsters.

    Cooldown
    12 / 11.5 / 11 / 10.5 / 10s
    Cost
    45 / 50 / 55 / 60 / 65 Mana
    Range
    0.75 35
    Total Magic Damage
    12 / 13 / 14 / 15 / 16% of target's maximum health
    Magic Damage Per Tick
    2.4 / 2.6 / 2.8 / 3 / 3.2% of target's maximum health
    Total Minimum / Minion Damage
    80 / 130 / 180 / 230 / 280
    Minimum / Minion Damage Per Tick
    16 / 26 / 36 / 46 / 56
    Total Monster Damage Cap
    260 / 320 / 380 / 440 / 500
    Monster Damage Cap Per Tick
    52 / 64 / 76 / 88 / 100
  • E

    Searing Charge

    Physical

    Active: Ornn charges in the target direction, dealing physical damage to enemies he passes through and stopping upon colliding with terrain. If Ornn collides with terrain during the charge, he creates a shockwave that knocks up and stuns nearby enemies for 1.25 seconds and deals the same damage if they were not already hit by the charge. The shockwave destroys the pillar formed by Volcanic Rupture and partially destroys terrain created by enemy champions. Ornn is unable to act for 0.5 seconds after the dash ends.

    Cooldown
    14 / 13.5 / 13 / 12.5 / 12s
    Cost
    35 / 40 / 45 / 50 / 55 Mana
    Range
    800 / 650
    Physical Damage
    80 / 125 / 170 / 215 / 260 (+ 40% bonus armor) (+ 40% bonus magic resistance)
  • R

    Call of the Forge God

    Magic

    Active: Ornn sounds his horn, summoning a lava elemental at maximum range from the target direction that stampedes towards his casting position at increasing speed. The elemental deals magic damage to enemies it passes through and slows them for 2 seconds. Call of the Forge God can be recast after 1.25 seconds while the elemental is active. Recast: Ornn dashes in the target direction, though not through terrain. If he collides with the elemental, he sends it stampeding in the same direction. The elemental deals the same damage to enemies it passes through and knocks them up and stuns them for 1 second, reduced to 0.5 seconds after the first enemy champion hit. Each pass applies Brittle to targets for 3 seconds and can affect enemies only once. The elemental briefly grants sight around its trajectory as it travels.

    Cooldown
    140 / 120 / 100s
    Cost
    100 Mana
    Range
    300
    Magic Damage
    125 / 175 / 225 (+ 20% AP)
    Slow
    40 / 50 / 60%
    Total Magic Damage
    250 / 350 / 450 (+ 40% AP)

Skins

6 in the archive

Ornn
Thunder Lord Ornn
Elderwood Ornn
Space Groove Ornn
Choo-Choo Ornn
Aegis Frame Ornn