
Base stats
Values at level 1
1
Health
660
+109 / lvl
Health regen
9
+0.9 / lvl
Mana
341
+65 / lvl
Mana regen
8
+0.6 / lvl
Armor
33
+5.2 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
69
+3.5 / lvl
Attack speed
0.625
+2% / lvl
Attack range
175
Does not scale
Move speed
335
Does not scale
Abilities

P
Living Forge
Innate - Living Forge
Ornn can purchase items from the shop even while outside of its range and from anywhere on the battlefield, by forging them.
He is able to forge any non-consumable item, and is also presented a Forge Menu to quickly forge his recommended items.
Once Ornn attempts to purchase an item, he starts forging it, causing him to channel for 4 seconds.
Upon completion of the channel, he builds the item and pays its gold cost. The channel is interrupted if Ornn takes damage from enemy champions or turrets.
Living Forge is disabled for 4 seconds after starting the channel.
Innate - Master Craftsman
Ornn uses his craftsmanship in forgery to upgrade most Legendary items that he and his teammates own into Masterwork items, increasing the gold value of all upgradeable stats on the item by exactly 1000, shared equally among them.
When Ornn reaches level 13, the first eligible Legendary item in his inventory is upgraded automatically.
For each level after 13 and before 18, Ornn can upgrade the first eligible Legendary item in an allied champion's inventory into its Masterwork variant.
He can do so by selecting the ally while within 600 range, and forges the item's upgrade by performing Living Forge's channel.
Additionally, Ornn increases his bonus armor, bonus magic resistance and bonus health by 10% from all sources, further increased by 4% each time he upgrades a Legendary item into a Masterwork item, for a total increase of 30% to each stat after the maximum of 5 upgrades.
Innate - Temper
Ornn applies Brittle to enemies hit by Bellows Breath and Call of the Forge God.
His basic attacks on-hit against enemies afflicted with Brittle are empowered to knock them back a short distance over 0.4 seconds.
Ornn's and allies' immobilizing effects or silences against Brittle enemies will consume the debuff to deal bonus magic damage equal to of the target's maximum health, capped at 250 against monsters, and cause the crowd control to last 30% longer (if applicable).
Ornn will prioritize upgrading the first Legendary item eligible for a Masterwork upgrade based on its position in the inventory.

Q
Volcanic Rupture
PhysicalActive
Ornn sends a fissure in the target direction that deals physical damage to enemies hit and slows them by 40% for 2 seconds.
The fissure stops at maximum range or 200 units behind the first enemy champion struck.
After a 1.125-second delay, a magma pillar then erupts at the location to knock aside enemies, though not through terrain, and linger as impassible terrain for 4 seconds.
The pillar will not expire during Searing Charge.
- Cooldown
- 9 / 8.5 / 8 / 7.5 / 7s
- Cost
- 45 Mana
- Range
- 750
- Physical Damage
- 20 / 45 / 70 / 95 / 120 (110% AD)

W
Bellows Breath
MagicActive
Ornn marches forward in the target direction over 0.75 seconds, gaining displacement immunity and becoming unable to act for the duration.
Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit.
The final gout of flame can reach slightly farther and will apply Brittle for 3 seconds.
Immobilizing effects or silences consume Brittle to deal of the target's maximum health as bonus magic damage and last 30% longer. Ornn's basic attacks against Brittle targets knock them back and deal the same damage.
Against monsters, Brittle damage is capped at 260 / 320 / 380 / 440 / 500.
Bellows Breath has a minimum damage threshold, which is also the damage dealt to minions, and is capped against monsters.
- Cooldown
- 12 / 11.5 / 11 / 10.5 / 10s
- Cost
- 45 / 50 / 55 / 60 / 65 Mana
- Range
- 500
- Final flame
- 560
- Effect Radius
- 175
- Total Magic Damage
- 12 / 13 / 14 / 15 / 16% of target's maximum health
- Magic Damage Per Tick
- 2.4 / 2.6 / 2.8 / 3 / 3.2% of target's maximum health
- Total Minimum/Minion Damage
- 80 / 130 / 180 / 230 / 280
- Minimum/Minion Damage Per Tick
- 16 / 26 / 36 / 46 / 56
- Total Monster Damage Cap
- 260 / 320 / 380 / 440 / 500
- Monster Damage Cap Per Tick
- 52 / 64 / 76 / 88 / 100
- Brittle Damage
- Brittle Monster Damage Cap
- 260 / 320 / 380 / 440 / 500

E
Searing Charge
PhysicalActive
Ornn charges in the target direction, dealing physical damage to enemies he passes through and stopping upon colliding with terrain.
If Ornn collides with terrain during the charge, he creates a shockwave that knocks up and stuns nearby enemies for 1.25 seconds and deals the same damage if they were not already hit by the charge.
The shockwave destroys the pillar formed by Volcanic Rupture and partially destroys terrain created by enemy champions.
Ornn is unable to act for 0.5 seconds after the dash ends.
- Cooldown
- 14 / 13.5 / 13 / 12.5 / 12s
- Cost
- 35 / 40 / 45 / 50 / 55 Mana
- Range
- 800
- Shockwave radius
- 360
- Terrain radius
- 150
- Physical Damage
- 80 / 125 / 170 / 215 / 260 (40% bonus armor) (40% bonus magic resistance)

R
Call of the Forge God
MagicActive
Ornn sounds his horn, summoning a lava elemental at maximum range from the target direction that stampedes towards his casting position at increasing speed.
The elemental deals magic damage to enemies it passes through and slows them for 2 seconds.
Call of the Forge God can be recast after 1.25 seconds while the elemental is active.
Recast
Ornn dashes in the target direction, though not through terrain.
If he collides with the elemental, he sends it stampeding in the same direction.
The elemental deals the same damage to enemies it passes through and knocks them up and stuns them for 1 second, reduced to 0.5 seconds after the first enemy champion hit.
Each pass applies Brittle to targets for 3 seconds and can affect enemies only once.
The elemental briefly grants sight around its trajectory as it travels.
- Cooldown
- 140 / 120 / 100s
- Cost
- 100 Mana
- Range
- 2550
- Summon range
- 3000
- Elemental radius
- 300
- Magic Damage
- 125 / 175 / 225 (20% AP)
- Slow
- 40 / 50 / 60%
- Total Magic Damage
- 250 / 350 / 450 (40% AP)
Specialist
Players and guides for this champion.
Skins
6 in the archive






