
Base stats
Values at level 1
1
Health
650
+109 / lvl
Health regen
6
+0.7 / lvl
Mana
317
+31 / lvl
Mana regen
7.4
+0.5 / lvl
Armor
40
+5 / lvl
Magic resist
28
+2.1 / lvl
Attack damage
64
+3.3 / lvl
Attack speed
0.658
+3% / lvl
Attack range
175
Does not scale
Move speed
345
Does not scale
Abilities

P
Mortal Will
Innate: Pantheon generates a stack of Mortal Will whenever he lands a basic attack on-hit or casts an ability, stacking up to 5 times. At 5 stacks, Pantheon's next basic ability consumes the stacks to become empowered with an additional effect. Pantheon gains maximum stacks of Mortal Will upon starting the game, completing a Recall channel, and respawning.

Q
Comet Spear
PhysicalActive: Pantheon charges while being slowed by 10% for up to 4 seconds to increase Comet Spear's range after 0.35 seconds of channeling. Comet Spear can be recast within the duration. Recast: Pantheon hurls his spear in the target direction that deals physical damage to enemies hit, increased against enemies below 20% of their maximum health but reduced by 50% against enemies beyond the first. Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear in the target direction, dealing physical damage to enemies hit, increased against enemies below 20% of their maximum health, and refunding 60% of Comet Spear's cooldown. The thrust's damage is not reduced against enemies beyond the first. Comet Spear's total damage is reduced to 80% against monsters and to 70% against minions. If the charge is interrupted or completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds half the mana cost.
- Cooldown
- 11 / 10.25 / 9.5 / 8.75 / 8s
- Cost
- 25 Mana
- Range
- -40 - 560 / 1200
- Hurl Physical Damage
- 70 / 100 / 130 / 160 / 190 (+ 115% bonus AD) (+ 50% AP)
- Increased Hurl Damage
- 155 / 230 / 305 / 380 / 455 (+ 230% bonus AD) (+ 100% AP)
- Hurl Secondary Physical Damage
- 35 / 50 / 65 / 80 / 95 (+ 57.5% bonus AD) (+ 25% AP)
- Increased Hurl Secondary Damage
- 77.5 / 115 / 152.5 / 190 / 227.5 (+ 115% bonus AD) (+ 50% AP)
- Thrust Physical Damage
- 70 / 100 / 130 / 160 / 190 (+ 115% bonus AD)
- Increased Thrust Damage
- 155 / 230 / 305 / 380 / 455 (+ 230% bonus AD)

W
Shield Vault
PhysicalActive: Pantheon leaps to the front of the target enemy's location. If the target is within 800 units upon arrival, he deals physical damage and stuns them for 1 second. Against minions and monsters, Shield Vault has a minimum damage of 60 and is capped at 150. Mortal Will: Pantheon empowers his next basic attack within 4 seconds to have a 0.375-second cast time and strike the target 3 times over a brief period, dealing AD physical damage per hit, up to AD. Each hit is affected by critical strike modifiers and applies on-hit effects. Empowered Shield Vault resets Pantheon's basic attack timer.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Cost
- 55 Mana
- Range
- 600
- Physical Damage
- 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health (+ 1.5% per 100 AP) (+ 0.4% per 100 Pantheon's bonus health)

E
Aegis Assault
PhysicalActive: Pantheon braces his shield in the target direction and channels for 1.5 seconds, during which he becomes invulnerable to non-turret damage dealt by enemies from the target direction. He also continually performs strikes in a cone in front of him, dealing 8.3% AD physical damage every 0.125 seconds to enemies hit, reduced by 50% against minions and up to 100% AD total physical damage. Aegis Assault can be recast after 0.3 seconds, and does so automatically after the duration. Aegis Assault's channel cannot be interrupted by crowd control. Recast: Pantheon slams with his shield in a cone in front of him, dealing physical damage to enemies hit. Mortal Will: After recasting, Pantheon gains (+ 2.5% bonus health) bonus armor and bonus magic resistance for 4 seconds as well as 60% bonus movement speed for 1.5 seconds. Pantheon can move during the cast time of Aegis Assault's recast.
- Cooldown
- 22 / 21 / 20 / 19 / 18s
- Cost
- 80 Mana
- Range
- 400
- Physical Damage
- 55 / 105 / 155 / 205 / 255 (+ 150% bonus AD)

R
Grand Starfall
Passive: Pantheon gains armor penetration. Active: Pantheon channels for 2 seconds before leaping into the sky, causing him to vanish and become immune to crowd control. He continues channeling for 2.25 seconds and grants sight around the target location 0.5 seconds into the channel. After 0.8 seconds into the channel, Pantheon hurls his spear to the target location over 0.2 seconds that deals 20 (based on level) (+ 115% bonus AD) (+ 50% AP) physical damage to enemies near the impact and slows them by 50% for 2 seconds. Over the remaining 1.25 seconds, Pantheon crashes down after 0.55 seconds and creates a shockwave alongside himself that travels toward the target location over 0.7 seconds, dealing magic damage to enemies hit, reduced by up to 50% for those hit at the edge of the area. Upon completion of the channel, Pantheon will lose the crowd control immunity and reappear at the target location, as well as gain maximum stacks of Mortal Will. Grand Starfall is placed on a 30-second cooldown if the first channel is canceled.
- Cooldown
- 180 / 165 / 150s
- Cost
- 100 Mana
- Range
- 5500 / 1350 + 450
- Armor Penetration
- 10 / 20 / 30%
- Magic Damage
- 300 / 500 / 700 (+ 100% AP)
- Reduced Damage
- 150 / 250 / 350 (+ 50% AP)
Skins
14 in the archive














