
Base stats
Values at level 1
1
Health
610
+110 / lvl
Health regen
9
+0.8 / lvl
Mana
300
+45 / lvl
Mana regen
7
+0.7 / lvl
Armor
35
+5 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
56
+4 / lvl
Attack speed
0.658
+2.5% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Iron Ambassador
Innate: Periodically, Poppy's next basic attack on-attack is empowered to throw her buckler, gaining 350 bonus range and dealing bonus magic damage. After it hits, the buckler then falls to a location near the target over 1 second, landing and remaining there for up to 4 seconds. Poppy can move over the buckler to retrieve it, gaining a shield for of her maximum health for 3 seconds. If the buckler kills the target, or if the target is already dead when the buckler hits it, the buckler will bounce back to Poppy instead of falling. Enemy champions can move over the buckler to destroy it.
- Cooldown
- 16 / 8 / 3 / 6s

Q
Hammer Shock
PhysicalActive: Poppy smashes the area in the target direction, dealing physical damage to enemies hit. Against minions and monsters, the damage based on their health ratio is capped. The impact creates a field for 1 second that slows enemies within, which then ruptures to deal the same physical damage.
- Cooldown
- 8 / 7 / 6 / 5 / 4s
- Cost
- 35 / 40 / 45 / 50 / 55 Mana
- Range
- 460 / -120
- Physical Damage
- 30 / 55 / 80 / 105 / 130 (+ 75% bonus AD) (+ 7 / 7.5 / 8 / 8.5 / 9% of target's maximum health)
- Capped Minion / Monster Health Damage
- 85 / 120 / 155 / 190 / 225
- Maximum Minion / Monster Damage
- 115 / 175 / 235 / 295 / 355 (+ 75% bonus AD)
- Slow
- 20 / 23 / 26 / 29 / 32% (+ 0.8% per 100 Poppy's bonus health)
- Total Physical Damage
- 60 / 110 / 160 / 210 / 260 (+ 150% bonus AD) (+ 14 / 15 / 16 / 17 / 18% of target's maximum health)
- Total Maximum Minion / Monster Damage
- 230 / 350 / 470 / 590 / 710 (+ 150% bonus AD)

W
Steadfast Presence
MagicPassive - Stubborn to a Fault: Poppy increases her total armor and total magic resistance by 16%, doubled to 32% while she is below 40% maximum health. Active: Poppy gains 40% bonus movement speed and creates an aura around herself for 2 seconds, causing all enemies who attempt to dash into or within it to be dealt magic damage and knocked up for 0.5 seconds. If a target was successfully interrupted, they become grounded and slowed by 25% for 2 seconds. Steadfast Presence can only block a single dash per enemy per cast.
- Cooldown
- 20 / 18 / 16 / 14 / 12s
- Cost
- 50 Mana
- Range
- 400
- Magic Damage
- 70 / 110 / 150 / 190 / 230 (+ 70% AP)

E
Heroic Charge
PhysicalActive: Poppy dashes to the target enemy's location. If they are in range upon arrival, she deals physical damage and carries them along with her for up to 400 units. If the target hits terrain, she stops to deal the same physical damage again and stuns them for a duration.
- Cooldown
- 14 / 13 / 12 / 11 / 10s
- Cost
- 70 Mana
- Range
- 475
- Physical Damage
- 40 / 60 / 80 / 100 / 120 (+ 60% bonus AD)
- Stun Duration
- 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds
- Total Physical Damage
- 80 / 120 / 160 / 200 / 240 (+ 120% bonus AD)

R
Keeper's Verdict
PhysicalActive: Poppy charges while being slowed by 15% for up to 4 seconds to increase Keeper's Verdict's range and knock back distance over 0.5 seconds after the first 0.5 seconds of the channel. Keeper's Verdict can be recast within the duration. Recast: Poppy releases the charge to launch her hammer upwards, dealing physical damage to enemies nearby and in an area in front of her and knocking them up for 1 second. If Keeper's Verdict was charged for at least 0.5 seconds, it deals 100% increased damage and enemies hit are knocked back up-to 3400 units toward the enemy team's fountain, during which they are revealed and rendered untargetable. Additionally, if no enemies are hit in front of Poppy, she sends a shockwave that travels in the target direction until it collides with an enemy champion, which causes a hammer to erupt. Targets hit by the shockwave or the eruption receive the charged effects. If the charge is interrupted or completes without reactivation, Keeper's Verdict is cancelled and the ability is put on a 30-second cooldown.
- Cooldown
- 140 / 120 / 100s
- Cost
- 100 Mana
- Range
- 500 / 850 / 1025 / 1200
- Physical Damage
- 100 / 150 / 200 (+ 45% bonus AD)
- Increased Damage
- 200 / 300 / 400 (+ 90% bonus AD)
Skins
14 in the archive














