
Base stats
Values at level 1
1
Health
670
+110 / lvl
Health regen
7
+0.5 / lvl
Mana
415
+50 / lvl
Mana regen
8
+1 / lvl
Armor
37
+4.7 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
62
+2 / lvl
Attack speed
0.667
+2.5% / lvl
Attack range
150
Does not scale
Move speed
330
Does not scale
Abilities

P
Gift of the Drowned Ones
Innate: Pyke's maximum health cannot increase except through growth (per level), instead he gainsbonus attack damage equal to 7.143% of bonus health. Innate: Pyke gains 1 bonus movement speed while in the river. Innate: Pyke stores 9% (+ 0.2% per 1 Lethality) of the post-mitigation damage he takes from enemy champions as grey health on his health bar, increased to 40% (+ 0.4% per 1 Lethality) while there are two or more visible enemy champions nearby. He can store up to 80 (+ 800% bonus AD) grey health, with an upper cap of 55% of his maximum health. While Pyke is not visible to enemies, he rapidly consumes his grey health to heal for the same amount.
- Range
- 1500

Q
Bone Skewer
PhysicalActive: Pyke charges while being slowed by 20% for up to 3 seconds to increase Bone Skewer's range over the first second of the channel. Bone Skewer can be recast within the duration. Recast: Pyke hurls his harpoon in the target direction, becoming unable to act while it is in flight and dealing physical damage to the first enemy hit and pulling them, during which they are also revealed, then slowing them by 90% for 1 second. Releasing the ability within 0.4 seconds causes Pyke to instead thrust his blade in the target direction, dealing the same damage to the closest enemy champion, or closest enemy otherwise. If the charge is interrupted or completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds 75% of the mana cost. Bone Skewer's mana cost is also refunded if it hits an enemy champion.
- Cooldown
- 10 / 9.5 / 9 / 8.5 / 8s
- Cost
- 70 / 75 / 80 / 85 / 90 Mana
- Range
- 400 - 1100 (based on channel time)
- Physical Damage
- 100 / 150 / 200 / 250 / 300 (+ 75% bonus AD)

W
Ghostwater Dive
Active: Pyke submerges into water for 5 seconds, entering camouflage and gaining 45% (+ 2% per 1 Lethality) bonus movement speed that decays over the duration. Attacking or casting abilities ends Ghostwater Dive immediately. Enemy champions within 1500 units of Pyke are alerted of his presence and whether he can execute them with Death from Below.
- Cooldown
- 14 / 13 / 12 / 11 / 10s
- Cost
- 65 Mana
- Range
- 600

E
Phantom Undertow
PhysicalActive: Pyke dashes in the target direction, leaving behind a Phantom. Pyke is ghosted while the Phantom is active. After 1 second, the Phantom homes back to Pyke to stun enemies around it and those it passes through along the way for 1.25 (+ 0.1 per 10 Lethality) seconds. Enemy champions hit also take physical damage.
- Cooldown
- 15 / 14 / 13 / 12 / 11s
- Cost
- 40 Mana
- Range
- 550
- Physical Damage
- 100 / 150 / 200 / 250 / 300 (+ 100% bonus AD)

R
Death from Below
Active: Pyke marks the target location with the shape of an X before striking it, executing enemy champions within the area that are below (+ 80% bonus AD) (+ 1.5 per 1 Lethality) health. Other enemies hit and enemy champions above the threshold are instead dealt (+ 40% bonus AD) (+ 0.75 per 1 Lethality) physical damage. If Death from Below hits an enemy champion or at least one is killed inside the X by the execution or an ally, Pyke will blink to the center of the X. For the latter case Pyke can also recast the ability within 20 seconds at no cost. Each successful execution grants one Your Cut to the last assisting ally, instead of its natural assist gold. Otherwise, Pyke is granted a Your Cut for each enemy champion killed inside the X by an ally during Death from Below's cast time.
- Cooldown
- 100 / 85 / 70s
- Cost
- 100 Mana
- Range
- 750
Skins
13 in the archive













