Noxious Trap
R · Noxious Trap
- Health
- 6
- Damage
- (+ 50% AP) over 4s
- Attack range
- 75
- Aggro range
- 450
- Move speed
- Static
- Gold
- 0
- Duration
- Up to 5 min
- Slow
- % for 4s
Stealths after 1s. Trigger radius 450. Poison 4s. Bounces if stacked.
Patch 26.21
Oct 20, 2026

Values at level 1
1
Health
615
+104 / lvl
Health regen
5.5
+0.7 / lvl
Mana
334
+25 / lvl
Mana regen
9.6
+0.5 / lvl
Armor
24
+4.5 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
54
+3 / lvl
Attack speed
0.69
+3.4% / lvl
Attack range
500
Does not scale
Move speed
330
Does not scale
P
Innate
Teemo gains invisibility after 1.5 seconds without moving, taking non-DoT damage, performing actions that break stealth, channeling, or being in stasis.
Teemo will maintain stealth so long as he remains idle and is not displaced.
While in brush, Teemo gains the stealth even while moving and can move without breaking stealth, but will lose the stealth in this case if he is knocked up.
Innate - Element of Surprise
When Teemo breaks the stealth, he gains bonus attack speed for 5 seconds.
Q
Active
Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration.
The duration of the blind is doubled against minions and monsters.
W
Passive
Teemo gains movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets.
Active
Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration.
Casting Move Quick does not interrupt Guerrilla Warfare.
E
Passive
Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison.
The target takes magic damage every second over 4 seconds.
Subsequent inflictions refresh the duration.
Toxic Shot deals 145% damage against monsters.
R
Active
Teemo tosses a poisonous mushroom to the target location that becomes stealthed after arming over 1 second, lasting for up to 5 minutes and granting sight of its surroundings.
If the mushroom lands on one that has already been placed, it will bounce forward from the placed mushroom for its cast distance, up to a cap, which can happen repeatedly.
Teemo periodically stocks a Noxious Trap charge, up to a maximum amount.
The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slowing them for 4 seconds, as well as revealing them.
The target takes magic damage every second over 4 seconds.
Subsequent inflictions refresh the duration.
A mushroom has health and can only be damaged by champion basic attacks (2 damage from ranged and 3 from melee).
Summoned unit on this kit. Hover underlined numbers for every level.
R · Noxious Trap
Stealths after 1s. Trigger radius 450. Poison 4s. Bounces if stacked.
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